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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs (follow)
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* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-291-3/+3
| | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time).
* Merge branch 'master' into careminsterMelanie2012-11-301-3/+3
| | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
* UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
| | | | it. It costs a lot of cpu and doesn't seem all that usefull.
* fixesUbitUmarov2012-10-161-39/+48
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* missing fileUbitUmarov2012-10-131-0/+2
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* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-091-1/+1
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* a few changes/fix (?)UbitUmarov2012-10-071-72/+78
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* bug fix + make costs visible for testingUbitUmarov2012-10-071-21/+19
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* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-203/+357
| | | | now
* more changes and more non active codeUbitUmarov2012-10-041-1/+10
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* more changes. Most code not in useUbitUmarov2012-10-041-9/+512
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* meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
| | | | for all physics engines)
* making meshworker have more work..UbitUmarov2012-10-031-4/+20
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* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-0/+199