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author | UbitUmarov | 2012-10-03 19:33:28 +0100 |
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committer | UbitUmarov | 2012-10-03 19:33:28 +0100 |
commit | 7137b234b4e99d8d19e83dfb5268674c72f46479 (patch) | |
tree | 7c9a899940be65e1fcda108af16207dcebf489ca /OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs | |
parent | Attempt to fix Mantis #6311. Honor a destination folder if one is given (diff) | |
download | opensim-SC-7137b234b4e99d8d19e83dfb5268674c72f46479.zip opensim-SC-7137b234b4e99d8d19e83dfb5268674c72f46479.tar.gz opensim-SC-7137b234b4e99d8d19e83dfb5268674c72f46479.tar.bz2 opensim-SC-7137b234b4e99d8d19e83dfb5268674c72f46479.tar.xz |
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs new file mode 100644 index 0000000..81d59a6 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs | |||
@@ -0,0 +1,199 @@ | |||
1 | /* | ||
2 | * AJLDuarte 2012 | ||
3 | */ | ||
4 | |||
5 | using System; | ||
6 | using System.Threading; | ||
7 | using System.Collections.Generic; | ||
8 | using System.Reflection; | ||
9 | using System.Runtime.InteropServices; | ||
10 | using System.Text; | ||
11 | using OpenSim.Framework; | ||
12 | using OpenSim.Region.Physics.Manager; | ||
13 | using OdeAPI; | ||
14 | using log4net; | ||
15 | using Nini.Config; | ||
16 | using OpenMetaverse; | ||
17 | |||
18 | namespace OpenSim.Region.Physics.OdePlugin | ||
19 | { | ||
20 | public class ODEMeshWorker | ||
21 | { | ||
22 | private ILog m_log; | ||
23 | private OdeScene m_scene; | ||
24 | private IMesher m_mesher; | ||
25 | |||
26 | public bool meshSculptedPrim = true; | ||
27 | public bool forceSimplePrimMeshing = false; | ||
28 | public float meshSculptLOD = 32; | ||
29 | public float MeshSculptphysicalLOD = 32; | ||
30 | |||
31 | |||
32 | public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig) | ||
33 | { | ||
34 | m_scene = pScene; | ||
35 | m_log = pLog; | ||
36 | m_mesher = pMesher; | ||
37 | |||
38 | if (pConfig != null) | ||
39 | { | ||
40 | forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
41 | meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); | ||
42 | meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD); | ||
43 | MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); | ||
44 | } | ||
45 | } | ||
46 | |||
47 | |||
48 | |||
49 | /// <summary> | ||
50 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
51 | /// </summary> | ||
52 | /// <param name="pbs"></param> | ||
53 | /// <returns></returns> | ||
54 | public bool needsMeshing(PrimitiveBaseShape pbs) | ||
55 | { | ||
56 | // check sculpts or meshs | ||
57 | if (pbs.SculptEntry) | ||
58 | { | ||
59 | if (meshSculptedPrim) | ||
60 | return true; | ||
61 | |||
62 | if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs | ||
63 | return true; | ||
64 | |||
65 | return false; | ||
66 | } | ||
67 | |||
68 | if (forceSimplePrimMeshing) | ||
69 | return true; | ||
70 | |||
71 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
72 | |||
73 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
74 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
75 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
76 | { | ||
77 | |||
78 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
79 | && pbs.ProfileHollow == 0 | ||
80 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
81 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
82 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
83 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
84 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
85 | { | ||
86 | return false; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | // following code doesn't give meshs to boxes and spheres ever | ||
91 | // and it's odd.. so for now just return true if asked to force meshs | ||
92 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
93 | |||
94 | int iPropertiesNotSupportedDefault = 0; | ||
95 | |||
96 | if (pbs.ProfileHollow != 0) | ||
97 | iPropertiesNotSupportedDefault++; | ||
98 | |||
99 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
100 | iPropertiesNotSupportedDefault++; | ||
101 | |||
102 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
103 | iPropertiesNotSupportedDefault++; | ||
104 | |||
105 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
106 | iPropertiesNotSupportedDefault++; | ||
107 | |||
108 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
109 | iPropertiesNotSupportedDefault++; | ||
110 | |||
111 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
112 | iPropertiesNotSupportedDefault++; | ||
113 | |||
114 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
115 | iPropertiesNotSupportedDefault++; | ||
116 | |||
117 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
118 | iPropertiesNotSupportedDefault++; | ||
119 | |||
120 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) | ||
121 | iPropertiesNotSupportedDefault++; | ||
122 | |||
123 | // test for torus | ||
124 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
125 | { | ||
126 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
127 | { | ||
128 | iPropertiesNotSupportedDefault++; | ||
129 | } | ||
130 | } | ||
131 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
132 | { | ||
133 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
134 | { | ||
135 | iPropertiesNotSupportedDefault++; | ||
136 | } | ||
137 | |||
138 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
139 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
140 | { | ||
141 | iPropertiesNotSupportedDefault++; | ||
142 | } | ||
143 | } | ||
144 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
145 | { | ||
146 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
147 | { | ||
148 | iPropertiesNotSupportedDefault++; | ||
149 | } | ||
150 | } | ||
151 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
152 | { | ||
153 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
154 | { | ||
155 | iPropertiesNotSupportedDefault++; | ||
156 | } | ||
157 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
158 | { | ||
159 | iPropertiesNotSupportedDefault++; | ||
160 | } | ||
161 | } | ||
162 | |||
163 | if (iPropertiesNotSupportedDefault == 0) | ||
164 | { | ||
165 | return false; | ||
166 | } | ||
167 | return true; | ||
168 | } | ||
169 | |||
170 | public IMesh getMesh(PhysicsActor actor, PrimitiveBaseShape ppbs, Vector3 psize, byte pshapetype) | ||
171 | { | ||
172 | if (!(actor is OdePrim)) | ||
173 | return null; | ||
174 | |||
175 | IMesh mesh = null; | ||
176 | PrimitiveBaseShape pbs = ppbs; | ||
177 | Vector3 size = psize; | ||
178 | byte shapetype = pshapetype; | ||
179 | |||
180 | if (needsMeshing(pbs) && (pbs.SculptData.Length > 0)) | ||
181 | { | ||
182 | bool convex; | ||
183 | int clod = (int)LevelOfDetail.High; | ||
184 | if (shapetype == 0) | ||
185 | convex = false; | ||
186 | else | ||
187 | { | ||
188 | convex = true; | ||
189 | if (pbs.SculptType != (byte)SculptType.Mesh) | ||
190 | clod = (int)LevelOfDetail.Low; | ||
191 | } | ||
192 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex); | ||
193 | if(mesh == null) | ||
194 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex); | ||
195 | } | ||
196 | return mesh; | ||
197 | } | ||
198 | } | ||
199 | } \ No newline at end of file | ||