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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (follow)
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* change ava to ava collisions a bitUbitUmarov2014-07-211-30/+42
* revert to capsule representation of avatar colliderUbitUmarov2014-07-191-297/+28
* * This fixes the avatar stuck in objects on login and teleport by gently appl...teravus2013-05-141-0/+12
* * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...teravus2013-05-141-1/+27
* Spot fix the interpenetration issue. Thanks, Ter.Melanie2013-03-121-2/+2
* add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-0/+13
* make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
* changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
* fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-111-3/+4
* a few more changes on avatar colliderUbitUmarov2012-12-111-73/+274
* create a new ode character also with the new informationUbitUmarov2012-12-071-1/+2
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-4/+44
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-92/+63
* move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-041-9/+9
* raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
* *TEST* diferent avatar colliderUbitUmarov2012-12-031-81/+288
* adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-1/+0
* messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-6/+10
* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-131-1/+2
* ubitODE leaksUbitUmarov2012-07-111-0/+2
* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
* fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* Let OOB information usable outside ubitodeUbitUmarov2012-05-271-23/+0
* minor changesUbitUmarov2012-05-201-5/+2
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-191-31/+48
* fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-191-0/+1
* revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
* reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-101-5/+7
* force lower avatar density for testingUbitUmarov2012-05-051-0/+4
* UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov2012-05-041-2/+4
* testUbitUmarov2012-04-271-1/+7
* testUbitUmarov2012-04-271-2/+2
* itestUbitUmarov2012-04-271-2/+1
* testUbitUmarov2012-04-271-13/+11
* testingUbitUmarov2012-04-271-1/+1
* testing....UbitUmarov2012-04-271-41/+78
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-58/+71
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-0/+6
* TESTINGUbitUmarov2012-04-271-0/+1
* let objects/avas push avasUbitUmarov2012-04-241-2/+1
* ubitODE - several changes...UbitUmarov2012-04-231-0/+3
* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
* ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-171-118/+44