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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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OdePlugin
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Author
Age
Files
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Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
2012-11-15
3
-36
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+10
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-1
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+7
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
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+6
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Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-3
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+2
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Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
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+2
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Merge branch 'avination' into careminster
Melanie
2012-10-28
1
-7
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+13
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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Merge branch 'master' into careminster
Melanie
2012-10-23
1
-12
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+14
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minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
2012-10-20
1
-3
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+0
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Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
2012-10-20
1
-12
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+17
*
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
-21
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+97
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-18
2
-2
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+51
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Merge branch 'avination' into careminster
Melanie
2012-10-18
3
-13
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+55
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
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+118
*
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Merge branch 'master' into careminster
Melanie
2012-10-12
2
-3
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+16
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av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
2012-10-09
1
-2
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+9
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Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2012-10-09
2
-3
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+9
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Merge branch 'master' into careminster
Melanie
2012-10-04
2
-8
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+46
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Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
2
-8
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+46
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Merge branch 'master' into careminster
Melanie
2012-10-03
1
-5
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+19
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I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
-1
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+15
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Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
1
-4
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+4
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Merge branch 'master' into careminster
Melanie
2012-07-28
1
-4
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+11
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Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
2012-07-27
1
-4
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+2
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Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
2012-07-26
1
-0
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+9
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Merge branch 'master' into careminster
Melanie
2012-06-29
2
-16
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+16
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Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
-3
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+3
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refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
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+12
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*
Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-06-02
1
-60
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+256
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Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+21
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*
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+4
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+36
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Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
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+1
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Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+14
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Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+31
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Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+21
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Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+21
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Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
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+22
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Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
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+6
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Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+4
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minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+9
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