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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
2012-11-15
20
-5509
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+2360
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Merge branch 'master' into careminster
Melanie
2012-11-04
15
-843
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+1583
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BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
6
-17
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+25
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BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
4
-20
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+96
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BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
3
-61
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+120
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BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
3
-10
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+24
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BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
10
-132
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+274
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BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
5
-17
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+39
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BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
7
-266
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+256
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BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
9
-176
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+328
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BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
3
-93
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+90
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BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
5
-54
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+33
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BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2012-11-03
2
-124
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+68
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BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
2012-11-03
1
-2
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+6
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BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
1
-3
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+4
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BulletSim: add definitions for linkset collision mask
Robert Adams
2012-11-03
1
-0
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+3
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BulletSim: code rearrangement
Robert Adams
2012-11-03
2
-8
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+6
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BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
2012-11-03
1
-29
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+36
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BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
2012-11-03
1
-16
/
+122
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BulletSim: remove unneeded parameter from Refresh().
Robert Adams
2012-11-03
1
-1
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+1
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BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
3
-18
/
+38
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BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
2012-11-03
3
-6
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+6
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BulletSim: many small changes for vehicles simulation.
Robert Adams
2012-11-03
1
-31
/
+40
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BulletSim: add ForEachMember(action) call for linkset.
Robert Adams
2012-11-03
1
-8
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+28
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BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
2012-11-03
1
-12
/
+62
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BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
2012-11-03
3
-3
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+7
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BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
11
-188
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+323
*
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Merge branch 'avination' into careminster
Melanie
2012-11-04
4
-33
/
+36
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lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
2012-11-02
1
-20
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+14
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*
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revert last change
UbitUmarov
2012-10-28
1
-2
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+1
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*
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fix ode timing
UbitUmarov
2012-10-28
1
-1
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+2
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*
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minor change
UbitUmarov
2012-10-28
1
-0
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+1
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*
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test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
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+13
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*
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bug fix
UbitUmarov
2012-10-20
2
-1
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+3
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*
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UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
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+3
*
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
-0
/
+6
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-0
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+6
*
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-1
/
+7
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
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+6
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*
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Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
*
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-3
/
+2
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Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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*
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correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
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+2
*
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Merge branch 'avination' into careminster
Melanie
2012-10-28
1
-7
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+13
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
*
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Merge branch 'master' into careminster
Melanie
2012-10-26
4
-18
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+26
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BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
4
-15
/
+23
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*
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BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
2012-10-23
1
-3
/
+3
*
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Merge branch 'master' into careminster
Melanie
2012-10-23
10
-374
/
+510
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