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path: root/OpenSim/Region/Physics/OdePlugin/OdeScene.cs (follow)
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* Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2011-11-211-41/+1
* move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2011-11-211-2/+0
* When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2011-11-211-1/+3
* When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2011-11-211-1/+21
* Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)2011-11-211-3/+12
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-15/+13
* Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)2011-11-151-20/+38
* use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)2011-11-151-7/+4
* Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)2011-10-251-4/+5
* minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)2011-10-251-4/+4
* very minor removal of old commented out line of code in OdeSceneJustin Clark-Casey (justincc)2011-10-211-5/+3
* remove unnecessary null check on _collisionEventPrimJustin Clark-Casey (justincc)2011-10-201-3/+0
* Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-201-22/+23
* For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)2011-10-201-10/+3
* Temporarily put in log lines to record time taken to set terrain in OdeScene.Justin Clark-Casey (justincc)2011-10-181-0/+6
* Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2011-10-181-2/+5
* Don't bother taking OdeLock during OdeScene construction, since there can be ...Justin Clark-Casey (justincc)2011-10-181-16/+13
* minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)2011-10-181-1/+1
* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-181-80/+72
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+1
* reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2011-10-151-1/+1
* refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2011-10-151-52/+81
* Change hardcoded ODE total frame time to match the default total frame time (...Justin Clark-Casey (justincc)2011-10-141-1/+1
* Remove unused local variable i from OdeScene.Simulate()Justin Clark-Casey (justincc)2011-10-051-3/+0
* comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)2011-08-011-12/+12
* refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-011-17/+7
* minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-011-0/+3
* minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
* refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-311-25/+4
* minor: method docJustin Clark-Casey (justincc)2011-07-311-1/+0
* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-301-5/+3
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-3/+19
* fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
* refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
* refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
* refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
* Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
* Fix some local id issues in physics glueroot2011-07-151-7/+1
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-0/+28
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-15/+18
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-1/+1
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-4/+1
* refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-081-5/+5
* minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-081-6/+8
* refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-081-0/+3866