Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Resolve merge commits, stage 1 | Tom | 2011-09-04 | 1 | -152/+151 |
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| * | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -11/+5 |
| | | | | | | | | Fix build break. | ||||
| * | Instead of preserving old name in geom_name_map in change size or shape, use ↵ | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -7/+3 |
| | | | | | | | | | | | | the Name property instead. This is equivalent since the prim 'name' is never changed. In fact, this propery is never used for prims | ||||
| * | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+1 |
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| * | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -3/+0 |
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| * | When an ODE geom is removed (as when a non-phantom prim is deleted, resized ↵ | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+2 |
| | | | | | | | | | | | | or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor This is to stop a small memory leak over time when prims are deleted or phantom-toggled | ||||
| * | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -26/+37 |
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| * | minor: add note to RemovePrimThreadLocked() to the effect that it contrary ↵ | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+1 |
| | | | | | | | | to the summary, it is being called from within Simulate() lock (OdeLock) | ||||
| * | If a prim changes size or shape, add actor to _parent_scene.actor_name_map ↵ | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+4 |
| | | | | | | | | | | | | | | | | with new prim_geom key, as the old one becomes invalid. This resolves http://opensimulator.org/mantis/view.php?id=5603 where changing size or shape would stop collision_start being fired in a running script. In both this and existing code we are not removing old actors from actor_name_map when the existing prim_geom is removed, which leads to a small memory leak over time. This needs to be fixed. | ||||
| * | Remove _mesh field since the mesh data no longer needs to be stored after ↵ | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -49/+16 |
| | | | | | | | | | | | | it's initially used. This may improve memory usage for regions using mesh and sculpts, though I suspect that it doesn't address the current memory leak. | ||||
| * | refactor: Remove argument to pass in an initial mesh to OdePrim since this ↵ | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -2/+1 |
| | | | | | | | | | | | | is no longer required and it prevents removal of the _mesh field (which is only used temporarily) If passing in a mesh becomes important again in the future then this can be reinstated. | ||||
| * | minor: correct method doc for last commit | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+1 |
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| * | refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse ↵ | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -3/+3 |
| | | | | | | | | this with the pre-existing _mesh field | ||||
| * | minor: method doc | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -3/+20 |
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| * | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ↵ | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -33/+40 |
| | | | | | | | | | | | | some code reference the private var and other the public var without any functionality difference. Add some method doc to IsPhysical | ||||
| * | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -11/+14 |
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| * | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+1 |
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| * | minor: Add method doc to collision subscription methods. Change method case ↵ | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -2/+2 |
| | | | | | | | | to reflect OpenSim standards. | ||||
| * | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -0/+1 |
| | | | | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5584 | ||||
| * | minor: remove whitespace to trigger another build | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+0 |
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| * | When a mesh object is added to a scene, delay adding the physics actor until ↵ | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -10/+11 |
| | | | | | | | | | | | | the sculpt data has been added to the shape (possibly via an async asset service request) This prevents spurious 'no asset data' for meshes added on startup. | ||||
| * | When a sculpt/mesh texture is received by a part on a callback request, ↵ | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+2 |
| | | | | | | | | | | | | | | don't do the unnecessary work of copying the base shape. Just setting the new base shape is enough to reinsert the sculpt data and set the taint. Also cleans up a few more left-in debugging messages. | ||||
| * | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
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* | | Merge branch 'master' into careminster-presence-refactor | root | 2011-07-09 | 1 | -61/+47 |
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| * | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -18/+34 |
| | | | | | | | | | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | ||||
| * | minor: code tidy up - remove a couple of Console.WriteLine() accidentally ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -47/+15 |
| | | | | | | | | added in the last commit | ||||
| * | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -4/+6 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-10-06 | 1 | -4/+4 |
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| * | Formatting cleanup. | Jeff Ames | 2010-10-04 | 1 | -4/+4 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-10-02 | 1 | -2/+2 |
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| * | Replace CalculateMass with a more accurate version, contributed by Ubit. | Melanie | 2010-10-02 | 1 | -234/+219 |
| | | | | | | | | Thank you. | ||||
* | | Replace CalculateMass with a more accurate version, contributed by Ubit. | Melanie | 2010-10-02 | 1 | -234/+219 |
| | | | | | | | | Thank you. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-25 | 1 | -42/+45 |
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| * | Add prim name to OdePrim Error and Warning messages. | Justin Clark-Casey (justincc) | 2010-09-25 | 1 | -42/+45 |
| | | | | | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-06-27 | 1 | -13/+13 |
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| * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2010-06-25 | 1 | -13/+13 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-15 | 1 | -2/+2 |
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| * | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 2010-03-12 | 1 | -2/+2 |
| | | | | | | | | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | ||||
* | | Resolved merge | Kitto Flora | 2010-03-12 | 1 | -7/+2 |
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| * \ | Merge branch '0.6.9-post-fixes' into careminster | Melanie | 2010-03-06 | 1 | -1/+6 |
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| * | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | Merge branch 'master' into careminster | Melanie | 2010-02-08 | 1 | -0/+2 |
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| * | Applying patch #4534 by Misterblue to fix ODE physics stickiness | John Hurliman | 2010-02-04 | 1 | -0/+2 |
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* | | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵ | Kitto Flora | 2010-01-21 | 1 | -0/+10 |
| | | | | | | | | associated methods. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2010-01-03 | 1 | -280/+282 |
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| * | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -280/+282 |
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* | | Fix conflicts | Kitto Flora | 2009-12-22 | 1 | -1/+1 |
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| * \ | Merge branch 'master' into careminster | Melanie | 2009-12-22 | 1 | -6/+9 |
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| | * | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -0/+9 |
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* | | | Include ChOdePlugin | Kitto Flora | 2009-12-22 | 1 | -84/+24 |
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