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authorJustin Clark-Casey (justincc)2011-08-01 07:04:13 +0100
committerJustin Clark-Casey (justincc)2011-08-01 07:04:13 +0100
commit05e94ff27e5dea6283a110d7df52892473087392 (patch)
treebc8360c8009b47c2f59bd355367189aaa5aa3e46 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentInstead of preserving old name in geom_name_map in change size or shape, use ... (diff)
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Move common gemo/agent map name code into CreateGeom()
Fix build break.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs16
1 files changed, 5 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 0128cbc..924d7c2 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -334,6 +334,9 @@ namespace OpenSim.Region.Physics.OdePlugin
334 { 334 {
335 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 335 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
336 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 336 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
337
338 _parent_scene.geom_name_map[prim_geom] = Name;
339 _parent_scene.actor_name_map[prim_geom] = this;
337 } 340 }
338 341
339 if (childPrim) 342 if (childPrim)
@@ -1510,9 +1513,6 @@ Console.WriteLine("changeadd 1");
1510 } 1513 }
1511 } 1514 }
1512 1515
1513 _parent_scene.geom_name_map[prim_geom] = Name;
1514 _parent_scene.actor_name_map[prim_geom] = this;
1515
1516 changeSelectedStatus(timestep); 1516 changeSelectedStatus(timestep);
1517 1517
1518 m_taintadd = false; 1518 m_taintadd = false;
@@ -1986,7 +1986,7 @@ Console.WriteLine(" JointCreateFixed");
1986 // Don't need to re-enable body.. it's done in SetMesh 1986 // Don't need to re-enable body.. it's done in SetMesh
1987 1987
1988 if (_parent_scene.needsMeshing(_pbs)) 1988 if (_parent_scene.needsMeshing(_pbs))
1989 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 1989 mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
1990 } 1990 }
1991 1991
1992 CreateGeom(m_targetSpace, mesh); 1992 CreateGeom(m_targetSpace, mesh);
@@ -2007,9 +2007,6 @@ Console.WriteLine(" JointCreateFixed");
2007 d.BodyEnable(Body); 2007 d.BodyEnable(Body);
2008 } 2008 }
2009 2009
2010 _parent_scene.geom_name_map[prim_geom] = Name;
2011 _parent_scene.actor_name_map[prim_geom] = this;
2012
2013 changeSelectedStatus(timestamp); 2010 changeSelectedStatus(timestamp);
2014 if (childPrim) 2011 if (childPrim)
2015 { 2012 {
@@ -2079,7 +2076,7 @@ Console.WriteLine(" JointCreateFixed");
2079 meshlod = _parent_scene.MeshSculptphysicalLOD; 2076 meshlod = _parent_scene.MeshSculptphysicalLOD;
2080 2077
2081 // createmesh returns null when it doesn't mesh. 2078 // createmesh returns null when it doesn't mesh.
2082 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 2079 mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
2083 } 2080 }
2084 2081
2085 CreateGeom(m_targetSpace, mesh); 2082 CreateGeom(m_targetSpace, mesh);
@@ -2104,9 +2101,6 @@ Console.WriteLine(" JointCreateFixed");
2104 } 2101 }
2105 } 2102 }
2106 2103
2107 _parent_scene.geom_name_map[prim_geom] = Name;
2108 _parent_scene.actor_name_map[prim_geom] = this;
2109
2110 changeSelectedStatus(timestamp); 2104 changeSelectedStatus(timestamp);
2111 if (childPrim) 2105 if (childPrim)
2112 { 2106 {