aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Manager (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-161-2/+9
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-111-2/+9
| | | | | | | | | | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
* | Merge branch 'avination' into careminsterMelanie2013-01-061-3/+20
|\ \
| * | *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+19
| | |
| * | fixUbitUmarov2012-12-181-1/+1
| | |
* | | Merge branch 'master' into careminsterMelanie2013-01-021-1/+1
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-1/+1
| | | | | | | | | | | | Update BulletSim DLLs and SOs with simplier step function interface.
* | | Merge branch 'avination' into careminsterMelanie2012-12-182-2/+32
|\ \ \ | | |/ | |/|
| * | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| | |
| * | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-111-8/+2
| | |
| * | missing fileUbitUmarov2012-12-111-0/+9
| | |
| * | create a new ode character also with the new informationUbitUmarov2012-12-071-2/+16
| | |
| * | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+5
| | |
| * | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-0/+2
| | | | | | | | | | | | avatar collider, just rounding the boxes, etc
* | | Merge branch 'master' into careminsterMelanie2012-12-161-5/+8
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | Return the last set targetVelocity rather than the current velocity as the ↵Robert Adams2012-12-131-5/+8
| | | | | | | | | | | | default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around.
* | | Merge branch 'master' into careminsterMelanie2012-11-302-3/+8
|\ \ \ | |/ / | | / | |/ |/| Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
| * BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵Robert Adams2012-11-292-1/+7
| | | | | | | | mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
* | Merge branch 'master' into careminsterMelanie2012-11-151-2/+2
|\ \ | |/
| * Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-1/+1
| |
| * Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto2012-11-131-1/+1
| | | | | | | | have an AssemblyInfo file.
* | Merge branch 'master' into careminsterMelanie2012-11-011-0/+6
|\ \ | |/
| * Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵Dan Lake2012-10-311-0/+6
| | | | | | | | No change to existing functions.
| * missing changed fileUbitUmarov2012-10-181-1/+1
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-132-0/+2
| | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
* | retouch mesh idsUbitUmarov2012-10-131-1/+1
| |
* | longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
| |
* | missing fileUbitUmarov2012-10-121-0/+6
| |
* | force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-092-2/+2
| |
* | move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-091-0/+3
| | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
* | bug fix + make costs visible for testingUbitUmarov2012-10-071-0/+17
| |
* | more changes. Most code not in useUbitUmarov2012-10-041-0/+1
| |
* | missing changed fileUbitUmarov2012-10-031-1/+1
| |
* | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-032-1/+8
| |
* | use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-071-0/+12
| |
* | ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-062-0/+4
| | | | | | | | including unmanaged memory allocations (allocated by managed code)
* | Merge branch 'master' into careminsterMelanie2012-08-011-0/+5
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs
| * Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
| | | | | | | | | | | | themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-171-0/+14
|\ \
| * \ Merge branch 'master' into careminsterMelanie2012-05-311-0/+14
| |\ \ | | |/
| | * Add an optional mechanism for physics modules to collect and return ↵Justin Clark-Casey (justincc)2012-05-311-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
* | | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-95/+48
|/ / | | | | | | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
* | Let OOB information usable outside ubitodeUbitUmarov2012-05-271-1/+28
| |
* | add colliders relative velocity projected in collision direction to ↵UbitUmarov2012-05-191-0/+2
| | | | | | | | collisions report information.
* | ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov2012-04-162-0/+46
| | | | | | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
* | Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov2012-03-212-0/+14
| | | | | | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
* | let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-212-0/+6
| | | | | | | | it also to original mesher code and zeromesher
* | more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-111-1/+1
| |
* | initial steps to support physical phantomsUbitUmarov2012-03-112-3/+8
| |
* | update ubitOdeUbitUmarov2012-03-051-1/+3
| |