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authorUbitUmarov2012-10-09 00:18:39 +0100
committerUbitUmarov2012-10-09 00:18:39 +0100
commit3bf7201fd4d3e2b240f8139c20f88c916d338c31 (patch)
treef58ae6354071c182e487a72d9e5afad58c98d8a6 /OpenSim/Region/Physics/Manager
parent a few changes/fix (?) (diff)
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move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 46bfa59..ce269fa 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -246,6 +246,9 @@ namespace OpenSim.Region.Physics.Manager
246 246
247 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 247 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
248 248
249
250 public virtual void PrepareSimulation() { }
251
249 /// <summary> 252 /// <summary>
250 /// Perform a simulation of the current physics scene over the given timestep. 253 /// Perform a simulation of the current physics scene over the given timestep.
251 /// </summary> 254 /// </summary>