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authorUbitUmarov2012-12-05 23:19:18 +0000
committerUbitUmarov2012-12-05 23:19:18 +0000
commitde3180a63ecb89971321b7dce60dd86703f87e6d (patch)
tree3945930136e5942de13f1c23c19f8ed0c0020e0e /OpenSim/Region/Physics/Manager
parentmove characters (avatars) to own collision space, also fixing a problem (diff)
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avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 5af6373..e1168bd 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Physics.Manager
61 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
62 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed; 63 public float RelativeSpeed;
64 public bool CharacterFeet;
64 65
65 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
66 { 67 {
@@ -68,6 +69,7 @@ namespace OpenSim.Region.Physics.Manager
68 SurfaceNormal = surfaceNormal; 69 SurfaceNormal = surfaceNormal;
69 PenetrationDepth = penetrationDepth; 70 PenetrationDepth = penetrationDepth;
70 RelativeSpeed = 0f; // for now let this one be set explicity 71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
71 } 73 }
72 } 74 }
73 75