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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
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Merge branch 'master' into careminster
Melanie
2013-10-06
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
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+1
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Merge branch 'master' into careminster
Melanie
2013-08-07
2
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+4
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BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
2013-08-02
2
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+4
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Merge branch 'master' into careminster
Melanie
2013-07-24
2
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+14
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Revert "Revert "Add experimental stubs for an extension function interface on...
Robert Adams
2013-07-23
2
-0
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+15
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Revert "Add experimental stubs for an extension function interface on both"
Robert Adams
2013-07-22
2
-15
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+0
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Add experimental stubs for an extension function interface on both
Robert Adams
2013-07-22
2
-0
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+15
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Merge branch 'master' into careminster
Melanie
2013-02-08
1
-1
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+1
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Add some more code from Avination. This changes physics actor stuff around
Melanie
2013-02-07
2
-3
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+13
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Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
2013-02-07
1
-5
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+0
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Add plumbing for physics properties to get to the physics engine.
Robert Adams
2013-02-07
1
-0
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+5
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Merge branch 'master' into careminster
Melanie
2013-02-07
1
-3
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+3
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Change passed PhysicsParameter value from float to the more general string value
Robert Adams
2013-02-07
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2013-02-06
1
-0
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+1
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BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
1
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+1
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Merge branch 'master' into careminster
Melanie
2013-02-05
1
-1
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+1
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Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
2013-02-05
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-02-04
1
-2
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+2
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Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
2013-02-02
1
-2
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+2
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Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
-0
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+39
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Merge branch 'avination' into careminster
Melanie
2013-01-24
1
-1
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+1
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Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
1
-1
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+1
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Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Melanie
2013-01-16
1
-2
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+9
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BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2013-01-11
1
-2
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+9
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Merge branch 'avination' into careminster
Melanie
2013-01-06
1
-3
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+20
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*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
1
-2
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+19
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fix
UbitUmarov
2012-12-18
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-01-02
1
-1
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+1
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BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
1
-1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-12-18
2
-2
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+32
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*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
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+6
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fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
1
-8
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+2
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missing file
UbitUmarov
2012-12-11
1
-0
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+9
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create a new ode character also with the new information
UbitUmarov
2012-12-07
1
-2
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+16
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
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+5
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
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+2
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Merge branch 'master' into careminster
Melanie
2012-12-16
1
-5
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+8
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Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
2012-12-13
1
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+8
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Merge branch 'master' into careminster
Melanie
2012-11-30
2
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+8
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BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
2
-1
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+7
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Merge branch 'master' into careminster
Melanie
2012-11-15
1
-2
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+2
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
1
-1
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+1
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Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
2012-11-13
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
-0
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+6
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-0
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+6
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missing changed file
UbitUmarov
2012-10-18
1
-1
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+1
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add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
2
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+2
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retouch mesh ids
UbitUmarov
2012-10-13
1
-1
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+1
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longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
2012-10-13
1
-1
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+3
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