| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 2013-05-21 | 1 | -2/+13 |
* | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 2013-05-03 | 1 | -4/+3 |
* | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 2013-05-02 | 1 | -2/+17 |
* | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 2013-05-02 | 1 | -5/+30 |
* | BulletSim: fix crash when mesh asset wasn't available when meshing | Robert Adams | 2013-05-01 | 1 | -0/+1 |
* | BulletSim: code for creating the avatar capsule shape. | Robert Adams | 2013-04-29 | 1 | -0/+13 |
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -888/+78 |
* | BulletSim: complete BSShape classes. | Robert Adams | 2013-04-29 | 1 | -1/+1 |
* | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2013-04-24 | 1 | -14/+14 |
* | BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c... | Robert Adams | 2013-04-22 | 1 | -5/+2 |
* | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 2013-04-09 | 1 | -93/+130 |
* | BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. | Robert Adams | 2013-03-26 | 1 | -52/+64 |
* | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 2013-03-25 | 1 | -6/+15 |
* | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... | Robert Adams | 2013-03-25 | 1 | -14/+41 |
* | BulletSim: change 'degenerate mesh' message from Error to Debug because there | Robert Adams | 2013-03-19 | 1 | -1/+1 |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 1 | -1/+1 |
* | BulletSim: check for completely degenerate meshes (ones with all | Robert Adams | 2013-02-06 | 1 | -9/+19 |
* | BulletSim: remove an exception which occurs if a physics mesh | Robert Adams | 2013-02-06 | 1 | -2/+4 |
* | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2013-02-05 | 1 | -24/+27 |
* | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 1 | -38/+43 |
* | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 2013-02-05 | 1 | -4/+26 |
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 1 | -60/+54 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 1 | -6/+5 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 1 | -8/+10 |
* | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 2013-01-15 | 1 | -14/+28 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -1/+1 |
* | BulletSim: fix problem where mesh shapes were physically just their bounding ... | Robert Adams | 2013-01-04 | 1 | -0/+1 |
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -2/+2 |
* | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 2013-01-01 | 1 | -14/+13 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -5/+5 |
* | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 2012-12-31 | 1 | -4/+4 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -3/+3 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -35/+28 |
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 1 | -2/+4 |
* | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 2012-12-24 | 1 | -3/+3 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -6/+6 |
* | BulletSim: fix problem of avatar's floating off the ground after unsitting. R... | Robert Adams | 2012-12-12 | 1 | -9/+14 |
* | BulletSim: add ini file and command line parameters to control | Robert Adams | 2012-12-11 | 1 | -1/+1 |
* | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 2012-12-10 | 1 | -8/+8 |
* | BulletSim: fix small problem with setting size/scale of native shapes which c... | Robert Adams | 2012-12-08 | 1 | -6/+9 |
* | BulletSim: add detail logging detail flag so I don't have to comment and unco... | Robert Adams | 2012-12-06 | 1 | -27/+34 |
* | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... | Robert Adams | 2012-11-29 | 1 | -4/+3 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -28/+28 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 1 | -4/+5 |
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 2012-11-21 | 1 | -3/+3 |
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 2012-11-21 | 1 | -6/+6 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -28/+28 |
* | BulletSim: change PositionSanityCheck to apply a force to correct position co... | Robert Adams | 2012-11-21 | 1 | -1/+1 |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 1 | -6/+10 |
* | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 2012-11-03 | 1 | -14/+88 |