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authorRobert Adams2013-05-01 17:16:46 -0700
committerRobert Adams2013-05-01 17:16:46 -0700
commited46b42feae4659653ba54a9290dddede6f24f2e (patch)
treea00f35b1fedde0e8db38fb479f57b99977ed3941 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentBulletSim: rework LinksetCompound to work with new BSShape system. (diff)
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BulletSim: fix crash when mesh asset wasn't available when meshing
the first time. Debugging added for mesh/hull asset fetch.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 19855da..a4250be 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -132,6 +132,7 @@ public sealed class BSShapeCollection : IDisposable
132 PrimitiveBaseShape pbs = prim.BaseShape; 132 PrimitiveBaseShape pbs = prim.BaseShape;
133 133
134 // Kludge to create the capsule for the avatar. 134 // Kludge to create the capsule for the avatar.
135 // TDOD: Remove/redo this when BSShapeAvatar is working!!
135 BSCharacter theChar = prim as BSCharacter; 136 BSCharacter theChar = prim as BSCharacter;
136 if (theChar != null) 137 if (theChar != null)
137 { 138 {