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author | Robert Adams | 2013-05-01 17:16:46 -0700 |
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committer | Robert Adams | 2013-05-01 17:16:46 -0700 |
commit | ed46b42feae4659653ba54a9290dddede6f24f2e (patch) | |
tree | a00f35b1fedde0e8db38fb479f57b99977ed3941 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |
parent | BulletSim: rework LinksetCompound to work with new BSShape system. (diff) | |
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BulletSim: fix crash when mesh asset wasn't available when meshing
the first time.
Debugging added for mesh/hull asset fetch.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 19855da..a4250be 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -132,6 +132,7 @@ public sealed class BSShapeCollection : IDisposable | |||
132 | PrimitiveBaseShape pbs = prim.BaseShape; | 132 | PrimitiveBaseShape pbs = prim.BaseShape; |
133 | 133 | ||
134 | // Kludge to create the capsule for the avatar. | 134 | // Kludge to create the capsule for the avatar. |
135 | // TDOD: Remove/redo this when BSShapeAvatar is working!! | ||
135 | BSCharacter theChar = prim as BSCharacter; | 136 | BSCharacter theChar = prim as BSCharacter; |
136 | if (theChar != null) | 137 | if (theChar != null) |
137 | { | 138 | { |