| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: remove some unused API2 calls because they were removed from Bulle... | Robert Adams | 2012-10-11 | 1 | -2/+2 |
* | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta... | Robert Adams | 2012-10-11 | 1 | -2/+10 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -4/+6 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 1 | -4/+29 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 1 | -3/+6 |
* | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 2012-10-02 | 1 | -5/+34 |
* | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 1 | -5/+72 |
* | BulletSim: remove warnings for unused variables. | Robert Adams | 2012-10-02 | 1 | -12/+5 |
* | BulletSim: remember to release the physical body and shape when a prim is des... | Robert Adams | 2012-09-28 | 1 | -9/+9 |
* | BulletSim: add separate runtime and taint-time linkset children lists to keep... | Robert Adams | 2012-09-27 | 1 | -2/+1 |
* | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 2012-09-27 | 1 | -3/+11 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -106/+106 |
* | BulletSim: remove the unused body management code from BSPrim. There is no go... | Robert Adams | 2012-09-27 | 1 | -374/+0 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -5/+17 |
* | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 2012-09-27 | 1 | -32/+30 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -6/+22 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -59/+100 |
* | BulletSim: fix regression that caused cylindar shapes to have a box collision... | Robert Adams | 2012-09-27 | 1 | -1/+9 |
* | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 2012-09-27 | 1 | -43/+78 |
* | BulletSim: add class and infrastructure for shape and object | Robert Adams | 2012-09-27 | 1 | -6/+41 |
* | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 2012-09-27 | 1 | -27/+13 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 1 | -160/+72 |
* | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch... | Robert Adams | 2012-09-15 | 1 | -1/+3 |
* | BulletSim: remove timeStep parameter from calls for vehicle parameter setting... | Robert Adams | 2012-09-15 | 1 | -3/+3 |
* | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 1 | -6/+22 |
* | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 2012-09-15 | 1 | -6/+14 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -78/+118 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 1 | -19/+77 |
* | BulletSim: Add some comments (gasp) and log messages. | Robert Adams | 2012-09-07 | 1 | -0/+5 |
* | BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn... | Robert Adams | 2012-09-07 | 1 | -2/+2 |
* | BulletSim: Modify collision flag calls to return the current flags. | Robert Adams | 2012-09-07 | 1 | -4/+5 |
* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 1 | -1/+1 |
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 2012-08-31 | 1 | -48/+36 |
* | BulletSim: Properly regenerate hulls when objects made physical. | Robert Adams | 2012-08-17 | 1 | -9/+25 |
* | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 2012-08-17 | 1 | -22/+24 |
* | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 2012-08-17 | 1 | -6/+8 |
* | BulletSim: comments and parameter changes in dynamics engine. | Robert Adams | 2012-08-17 | 1 | -3/+3 |
* | BulletSim: make it so objects in a linkset do not generate collisions with ea... | Robert Adams | 2012-08-15 | 1 | -0/+10 |
* | BulletSim: clean up detail logging by adding many more debug log statements a... | Robert Adams | 2012-08-15 | 1 | -29/+31 |
* | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... | Robert Adams | 2012-08-15 | 1 | -15/+15 |
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 1 | -27/+31 |
* | BulletSim: Add module names to DetailLog output. Fix some problems with links... | Robert Adams | 2012-08-10 | 1 | -31/+38 |
* | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 2012-08-09 | 1 | -27/+22 |
* | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 2012-08-09 | 1 | -7/+8 |
* | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 2012-08-08 | 1 | -3/+1 |
* | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 1 | -4/+4 |
* | BulletSim: pass collision subscription information to the C++ code so collisi... | Robert Adams | 2012-08-03 | 1 | -2/+14 |
* | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 2012-08-03 | 1 | -17/+12 |
* | BulletSim: Debugging log statements added. Reduced size of updata buffer tryi... | Robert Adams | 2012-08-02 | 1 | -1/+3 |
* | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ... | Robert Adams | 2012-07-31 | 1 | -4/+2 |