aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-061-0/+3
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-201-0/+3
* BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-011-0/+8
* BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
* BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-241-0/+3
* BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-221-1/+1
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-221-0/+3
* Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-211-3/+0
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-211-0/+3
* BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-211-0/+3
* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-131-0/+9
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-131-1/+1
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-061-190/+93
* BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-021-0/+5
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-3/+3
* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-2/+13
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-091-1/+52
* BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-281-1/+1
* BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams2013-03-251-5/+16
* BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2013-03-251-0/+33
* BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-191-0/+5
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-191-0/+19
* BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-161-1/+6
* BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-091-0/+5
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-6/+14
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-15/+28
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-171-348/+326
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-5/+12
* BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2013-02-081-0/+6
* BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-081-1/+1
* Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-071-18/+16
* BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-061-1/+1
* BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-051-0/+6
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-6/+12
* BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-051-54/+77
* BulletSim: enable angular vertical attraction.Robert Adams2013-01-281-1/+1
* BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-271-26/+10
* BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-271-3/+9
* BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-271-0/+45
* BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-5/+2
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-1/+1
* BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-211-7/+3
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-1/+31
* BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3
* BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-111-0/+6