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authorRobert Adams2013-06-20 09:55:40 -0700
committerRobert Adams2013-06-20 09:55:40 -0700
commitbbeff4b8ca34a4567f2215ed5e90637a00d8c81e (patch)
tree049ba4f566196f67d7bfee97c37256052f8fbc41 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentminor: remove mono compiler warnings in WebsocketServerHandler.cs (diff)
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BulletSim: rework velocity updating when not colliding and not flying
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long (default 4) which is about as high as in SL. TODO: jumping should only depend on standing (collision with feet) rather than collision anywhere on the avatar.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index aad1108..6437b04 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -134,6 +134,7 @@ public static class BSParam
134 public static float AvatarHeightMidFudge { get; private set; } 134 public static float AvatarHeightMidFudge { get; private set; }
135 public static float AvatarHeightHighFudge { get; private set; } 135 public static float AvatarHeightHighFudge { get; private set; }
136 public static float AvatarContactProcessingThreshold { get; private set; } 136 public static float AvatarContactProcessingThreshold { get; private set; }
137 public static int AvatarJumpFrames { get; private set; }
137 public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } 138 public static float AvatarBelowGroundUpCorrectionMeters { get; private set; }
138 public static float AvatarStepHeight { get; private set; } 139 public static float AvatarStepHeight { get; private set; }
139 public static float AvatarStepApproachFactor { get; private set; } 140 public static float AvatarStepApproachFactor { get; private set; }
@@ -567,6 +568,8 @@ public static class BSParam
567 0.1f ), 568 0.1f ),
568 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", 569 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground",
569 1.0f ), 570 1.0f ),
571 new ParameterDefn<int>("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.",
572 4 ),
570 new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction", 573 new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction",
571 0.6f ) , 574 0.6f ) ,
572 new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)", 575 new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)",