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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSLinksetCompound.cs
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Author
Age
Files
Lines
*
BulletSim: set linkset type to be prim specific rather than a simulator
Robert Adams
2013-06-30
1
-2
/
+0
*
BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
/
+7
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
1
-11
/
+5
*
BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
2013-05-01
1
-106
/
+40
*
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
1
-10
/
+27
*
BulletSim: LinksetCompound work to disable collision for root and
Robert Adams
2013-04-29
1
-14
/
+30
*
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
1
-2
/
+2
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-17
/
+17
*
BulletSim: first cut at new linksetCompound shape building.
Robert Adams
2013-04-29
1
-63
/
+27
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-23
/
+12
*
BulletSim: experimental lock axis code using constraints. Not enabled
Robert Adams
2013-02-17
1
-2
/
+2
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-7
/
+12
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-81
/
+69
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-16
/
+16
*
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
1
-19
/
+32
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
1
-14
/
+34
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
1
-3
/
+3
*
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
2013-01-23
1
-1
/
+4
*
BulletSim: working on COM
Robert Adams
2013-01-23
1
-3
/
+4
*
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
2013-01-23
1
-7
/
+0
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
1
-20
/
+74
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-1
/
+1
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-2
/
+2
*
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
1
-2
/
+5
*
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
1
-11
/
+24
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-13
/
+42
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-5
/
+0
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
1
-3
/
+3
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-6
/
+6
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-3
/
+3
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
1
-1
/
+1
*
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-6
/
+7
*
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
1
-7
/
+7
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
1
-20
/
+28
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
1
-14
/
+10
*
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
2012-12-13
1
-75
/
+80
*
BulletSim: remove extra linkset rebuilds.
Robert Adams
2012-12-13
1
-18
/
+36
*
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-17
/
+96
*
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
/
+6
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
1
-0
/
+5
*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
1
-3
/
+3
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-3
/
+3
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-3
/
+3
*
BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
2012-11-06
1
-0
/
+2
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-5
/
+6
*
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
1
-4
/
+6
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