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authorRobert Adams2013-01-18 12:10:03 -0800
committerRobert Adams2013-01-23 14:24:42 -0800
commita0d460e6bfa64a6c43ff327dcf19b696cc380fbb (patch)
treed27d778ecb8b44cfccf8a51b9db5852b9c5d7fdc /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
parentAdd the Avination physics raycast glue so Core Physics can implement raycast (diff)
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BulletSim: remove the unused RestoreBodyDependencies used by linksets
and vehicles and clean up code by removing their kludgyness.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 27d8ad0..0077da7 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -290,13 +290,6 @@ public sealed class BSLinksetCompound : BSLinkset
290 return ret; 290 return ret;
291 } 291 }
292 292
293 // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true',
294 // this routine will restore the removed constraints.
295 // Called at taint-time!!
296 public override void RestoreBodyDependencies(BSPrim child)
297 {
298 }
299
300 // When the linkset is built, the child shape is added to the compound shape relative to the 293 // When the linkset is built, the child shape is added to the compound shape relative to the
301 // root shape. The linkset then moves around but this does not move the actual child 294 // root shape. The linkset then moves around but this does not move the actual child
302 // prim. The child prim's location must be recomputed based on the location of the root shape. 295 // prim. The child prim's location must be recomputed based on the location of the root shape.