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author | Robert Adams | 2013-01-18 12:10:03 -0800 |
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committer | Robert Adams | 2013-01-23 14:24:42 -0800 |
commit | a0d460e6bfa64a6c43ff327dcf19b696cc380fbb (patch) | |
tree | d27d778ecb8b44cfccf8a51b9db5852b9c5d7fdc /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |
parent | Add the Avination physics raycast glue so Core Physics can implement raycast (diff) | |
download | opensim-SC-a0d460e6bfa64a6c43ff327dcf19b696cc380fbb.zip opensim-SC-a0d460e6bfa64a6c43ff327dcf19b696cc380fbb.tar.gz opensim-SC-a0d460e6bfa64a6c43ff327dcf19b696cc380fbb.tar.bz2 opensim-SC-a0d460e6bfa64a6c43ff327dcf19b696cc380fbb.tar.xz |
BulletSim: remove the unused RestoreBodyDependencies used by linksets
and vehicles and clean up code by removing their kludgyness.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 27d8ad0..0077da7 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -290,13 +290,6 @@ public sealed class BSLinksetCompound : BSLinkset | |||
290 | return ret; | 290 | return ret; |
291 | } | 291 | } |
292 | 292 | ||
293 | // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', | ||
294 | // this routine will restore the removed constraints. | ||
295 | // Called at taint-time!! | ||
296 | public override void RestoreBodyDependencies(BSPrim child) | ||
297 | { | ||
298 | } | ||
299 | |||
300 | // When the linkset is built, the child shape is added to the compound shape relative to the | 293 | // When the linkset is built, the child shape is added to the compound shape relative to the |
301 | // root shape. The linkset then moves around but this does not move the actual child | 294 | // root shape. The linkset then moves around but this does not move the actual child |
302 | // prim. The child prim's location must be recomputed based on the location of the root shape. | 295 | // prim. The child prim's location must be recomputed based on the location of the root shape. |