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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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BSLinkset.cs
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Commit message (
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Author
Age
Files
Lines
*
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...
Robert Adams
2014-11-30
1
-1
/
+1
*
BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...
Robert Adams
2014-11-30
1
-0
/
+17
*
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
2014-11-30
1
-1
/
+10
*
BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...
Robert Adams
2013-09-11
1
-0
/
+11
*
BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...
Robert Adams
2013-09-11
1
-0
/
+24
*
BulletSim: complete linkage of spring constraint into linkset constraint.
Robert Adams
2013-09-11
1
-0
/
+2
*
BulletSim: fixes for change linkset implementation of physical linksets.
Robert Adams
2013-09-11
1
-3
/
+3
*
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
2013-08-02
1
-0
/
+2
*
BulletSim: add BSLinkInfo structure to remember link specific information
Robert Adams
2013-08-02
1
-17
/
+34
*
BulletSim: distribute vehicle physical settings to all members of
Robert Adams
2013-07-30
1
-3
/
+15
*
Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...
Robert Adams
2013-07-23
1
-2
/
+22
*
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
1
-1
/
+74
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
1
-74
/
+1
*
Revert "BulletSim: Add logic to linksets to change physical properties for"
Robert Adams
2013-07-22
1
-22
/
+2
*
BulletSim: Add logic to linksets to change physical properties for
Robert Adams
2013-07-22
1
-2
/
+22
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
1
-1
/
+74
*
BulletSim: set linkset type to be prim specific rather than a simulator
Robert Adams
2013-06-30
1
-12
/
+4
*
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
1
-1
/
+1
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-5
/
+5
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-8
/
+1
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-0
/
+3
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
1
-0
/
+4
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-25
/
+23
*
BulletSim: fix build break introduced by previous commit
Robert Adams
2013-01-23
1
-5
/
+0
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
1
-1
/
+1
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-1
/
+3
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-12
/
+8
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-1
/
+1
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
1
-1
/
+2
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
1
-7
/
+1
*
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
2012-12-13
1
-2
/
+7
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-0
/
+8
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-2
/
+2
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-2
/
+2
*
BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
2012-11-06
1
-2
/
+6
*
BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
1
-10
/
+18
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-5
/
+14
*
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
1
-8
/
+8
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-0
/
+5
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-7
/
+0
*
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
1
-1
/
+0
*
BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2012-11-03
1
-32
/
+20
*
BulletSim: remove unneeded parameter from Refresh().
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: add ForEachMember(action) call for linkset.
Robert Adams
2012-11-03
1
-8
/
+28
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-0
/
+2
*
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
2012-10-22
1
-5
/
+8
*
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
2012-10-22
1
-318
/
+37
*
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
2012-10-11
1
-6
/
+3
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
1
-18
/
+37
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
1
-74
/
+63
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