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authorRobert Adams2012-12-14 17:03:59 -0800
committerRobert Adams2012-12-16 21:19:10 -0800
commitace1f1e9314d2e5b3cf45426225ca485649bbf96 (patch)
tree2ea8eb8066ba2d306f24850fd7d13dbfb1e25ae8 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentMake WebStatsModule properly handle scenes added or removed after initial sta... (diff)
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BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs8
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index ce0fbe6..2486be5 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -38,6 +38,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
38// Each type of linkset will define the information needed for its type. 38// Each type of linkset will define the information needed for its type.
39public abstract class BSLinksetInfo 39public abstract class BSLinksetInfo
40{ 40{
41 public virtual void Clear() { }
41} 42}
42 43
43public abstract class BSLinkset 44public abstract class BSLinkset
@@ -95,13 +96,6 @@ public abstract class BSLinkset
95 return BSPhysicsShapeType.SHAPE_UNKNOWN; 96 return BSPhysicsShapeType.SHAPE_UNKNOWN;
96 } 97 }
97 98
98 // Linksets move around the children so the linkset might need to compute the child position
99 public virtual OMV.Vector3 Position(BSPhysObject member)
100 { return member.RawPosition; }
101 public virtual OMV.Quaternion Orientation(BSPhysObject member)
102 { return member.RawOrientation; }
103 // TODO: does this need to be done for Velocity and RotationalVelocityy?
104
105 // We keep the prim's mass in the linkset structure since it could be dependent on other prims 99 // We keep the prim's mass in the linkset structure since it could be dependent on other prims
106 protected float m_mass; 100 protected float m_mass;
107 public float LinksetMass 101 public float LinksetMass