index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
/
BSDynamics.cs
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
BulletSim: some formatting changes.
Robert Adams
2013-04-09
1
-10
/
+17
*
Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
2013-04-09
1
-0
/
+23
*
BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
2013-03-31
1
-23
/
+23
*
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
1
-73
/
+126
*
BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
2013-03-25
1
-3
/
+45
*
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
2013-03-19
1
-2
/
+3
*
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2013-03-16
1
-6
/
+6
*
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
2013-03-16
1
-16
/
+17
*
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
2013-03-15
1
-1
/
+1
*
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
2013-03-01
1
-2
/
+2
*
BulletSim: rework parameter setting for different types of values
Robert Adams
2013-02-17
1
-3
/
+3
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-1
/
+1
*
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
/
+1
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
1
-16
/
+14
*
BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
1
-2
/
+2
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
1
-6
/
+6
*
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
1
-6
/
+13
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
1
-7
/
+8
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
1
-4
/
+6
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
1
-7
/
+5
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
1
-3
/
+11
*
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
/
+11
*
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
/
+1
*
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
1
-34
/
+32
*
BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
1
-13
/
+8
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
1
-72
/
+71
*
BulletSim: small fix making sure terrain height is calculated
Robert Adams
2013-01-20
1
-1
/
+3
*
BulletSim: modify motors to return correction rather than current value
Robert Adams
2013-01-20
1
-27
/
+14
*
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
1
-1
/
+2
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-6
/
+6
*
BulletSim: tweeks to improve hover.
Robert Adams
2013-01-15
1
-5
/
+21
*
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
1
-8
/
+24
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-7
/
+6
*
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
1
-30
/
+96
*
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
1
-62
/
+85
*
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
1
-19
/
+23
*
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
1
-6
/
+10
*
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
2013-01-07
1
-19
/
+18
*
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
1
-1
/
+3
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
1
-2
/
+2
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-6
/
+6
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-5
/
+5
*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
1
-0
/
+6
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
1
-0
/
+3
*
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
1
-9
/
+28
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-1
/
+1
*
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
2012-12-20
1
-3
/
+1
*
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
2012-12-20
1
-26
/
+43
*
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
1
-21
/
+44
*
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
2012-12-18
1
-18
/
+15
[next]