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authorRobert Adams2013-03-18 23:58:21 -0700
committerRobert Adams2013-03-19 00:00:03 -0700
commit8360223fedc5a5521878806f40bdb0c3244241cc (patch)
treef06d6440a780a93f6269b7761c52b0a3b951588e /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentBulletSim: add terrain contact processing threshold parameter. Initialize con... (diff)
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BulletSim: code to generate a higher resolution terrain mesh. Parameter
TerrainMeshMagnification controls number of vertices generated per heightmap point. Default is 3.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 38596fa..5549984 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -1201,8 +1201,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1201 1201
1202 VehicleAddForce(appliedGravity); 1202 VehicleAddForce(appliedGravity);
1203 1203
1204 VDetailLog("{0}, MoveLinear,applyGravity,vehGrav={1},collid={2},appliedForce={3}", 1204 VDetailLog("{0}, MoveLinear,applyGravity,vehGrav={1},collid={2},fudge={3},mass={4},appliedForce={3}",
1205 Prim.LocalID, m_VehicleGravity, Prim.IsColliding, appliedGravity); 1205 Prim.LocalID, m_VehicleGravity,
1206 Prim.IsColliding, BSParam.VehicleGroundGravityFudge, m_vehicleMass, appliedGravity);
1206 } 1207 }
1207 1208
1208 // ======================================================================= 1209 // =======================================================================