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My fork of OpenSim for IG and DG, called SledjChisl.
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OptionalModules
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NPC
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Merge branch 'master' into careminster
Melanie
2012-03-29
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Simplify friends caching by only doing this for root agents - no functions re...
Justin Clark-Casey (justincc)
2012-03-28
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Merge branch 'master' into careminster
Melanie
2012-03-22
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Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
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Merge branch 'master' into careminster
Melanie
2012-03-20
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Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
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added ObjectPhysicsProperties http event message to send viewer that data. F...
UbitUmarov
2012-03-15
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-03-11
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Merge branch 'master' into careminster
Melanie
2012-03-11
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Factor out common default animations code into SLUtil. LLClientView now make...
Justin Clark-Casey (justincc)
2012-03-09
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Merge branch 'ubitwork'
Melanie
2012-03-11
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BIG MESS. changed Iclient interface so only one event is used to inform scene...
UbitUmarov
2012-03-10
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Merge branch 'master' into careminster
Melanie
2012-03-09
1
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fix for NPC not playing internal animations
satguru srivastava
2012-03-09
1
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Merge branch 'master' into careminster
Melanie
2012-03-06
1
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+56
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Simplify NPCModuleTests code by putting the NPCModule in an instance variable...
Justin Clark-Casey (justincc)
2012-03-06
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Merge branch 'master' into careminster
Melanie
2012-03-06
2
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Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
2012-03-06
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Fix NPC appearance setting to include attachments again
Melanie
2012-02-27
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Merge branch 'master' into careminster
Melanie
2012-02-16
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Fix some logic mistakes where firstly osNpcCreate() without options was creat...
Justin Clark-Casey (justincc)
2012-02-16
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Merge branch 'master' into careminster
Melanie
2012-02-15
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Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
2012-02-14
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Merge branch 'master' into careminster
Melanie
2012-02-10
2
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If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
2012-02-09
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Merge branch 'master' into careminster
Melanie
2012-02-09
1
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minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
2012-02-09
1
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Push more NPC stuff into threads
Melanie
2012-02-08
1
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Merge branch 'master' into careminster
Melanie
2012-02-04
2
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Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2012-02-03
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Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...
PixelTomsen
2012-02-03
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Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...
Justin Clark-Casey (justincc)
2012-02-03
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Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
Melanie
2012-02-02
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Make ban, eject, freeze and the scripted versions of those work.
Melanie
2012-02-02
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Merge branch 'master' into careminster
Melanie
2012-01-28
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Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
Justin Clark-Casey (justincc)
2012-01-28
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Merge branch 'master' into careminster
Melanie
2012-01-21
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Telehub Support:
BlueWall
2012-01-20
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Merge branch 'master' into careminster
Melanie
2012-01-12
2
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Add remove test for unowned avatars
Justin Clark-Casey (justincc)
2012-01-12
1
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Add permissions checks for owned avatars to all other osNpc* functions.
Justin Clark-Casey (justincc)
2012-01-12
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refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...
Justin Clark-Casey (justincc)
2012-01-12
1
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+36
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
2012-01-06
3
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+36
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
2012-01-06
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Merge branch 'master' into careminster
Melanie
2011-12-12
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Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
2011-12-12
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Merge branch 'master' into careminster
Melanie
2011-12-10
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Implement handler for TeleportCancel inbound packet
Melanie
2011-12-10
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Merge branch 'master' into bigmerge
Melanie
2011-12-08
1
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+4
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On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
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