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authorJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
committerJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
commitd9f7b8549b3cb9699eb8bd54242d31aac0f8241a (patch)
treed58aaac2914a63dd459931a31b17b16f1d0e34d9 /OpenSim/Region/OptionalModules/World/NPC
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 16ec34f..5ea5af7 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
72 get { return m_ownerID; } 72 get { return m_ownerID; }
73 } 73 }
74 74
75 public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } 75 public ISceneAgent SceneAgent { get; set; }
76 76
77 public void Say(string message) 77 public void Say(string message)
78 { 78 {