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path: root/OpenSim/Region/OptionalModules/World/NPC/Tests (follow)
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+0
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| * Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto2015-09-041-1/+0
* | bad merge?UbitUmarov2015-09-011-2/+2
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| * Intermediate commit. Sill errors.Melanie2014-01-051-9/+7
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| * \ Merge branch 'master' into careminsterMelanie2013-07-291-1/+1
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| * \ \ Merge branch 'master' into careminsterMelanie2013-01-261-0/+2
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| * \ \ \ Merge branch 'avination' into careminsterMelanie2013-01-061-1/+1
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| | * | | | * Partial Commit for Avatar Appearance to include the functionality of Cached...teravus2012-12-211-1/+1
* | | | | | refactor: consistently put all test classes in the OpenSim.Tests.Common packa...Justin Clark-Casey (justincc)2014-11-251-1/+0
* | | | | | Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)2014-11-251-1/+1
* | | | | | Fix issue where only one of multiple attachments on the same attachpoint for ...Justin Clark-Casey (justincc)2014-05-011-0/+53
* | | | | | Add regression test for NPC movement on a variable region.Justin Clark-Casey (justincc)2014-04-291-5/+72
* | | | | | Re-enabled NPCModuleTests.TestCreate()Justin Clark-Casey (justincc)2014-01-271-3/+1
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* | | | | Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...Justin Clark-Casey (justincc)2013-12-141-3/+5
* | | | | Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)2013-12-141-6/+2
* | | | | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-0/+2
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* | | | Fix NPC regression test failures.Justin Clark-Casey (justincc)2013-07-261-1/+1
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* | | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable...Justin Clark-Casey (justincc)2013-01-261-0/+2
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* | Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-241-1/+1
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* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-0/+11
* Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-051-2/+2
* remove default values from prior commit since mono cant deal with themdahlia2012-05-071-2/+2
* Add regression test for teleporting an agent between separated regions on the...Justin Clark-Casey (justincc)2012-04-271-1/+1
* Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-201-7/+5
* Simplify NPCModuleTests code by putting the NPCModule in an instance variable...Justin Clark-Casey (justincc)2012-03-061-61/+56
* Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2012-03-061-1/+45
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-281-6/+6
* Add remove test for unowned avatarsJustin Clark-Casey (justincc)2012-01-121-0/+20
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-061-5/+5
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-1/+1
* Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
* That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
* Fix build breakMelanie2011-11-071-1/+1
* Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-2/+39
* refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2011-10-221-1/+1
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-2/+6
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+24
* Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-4/+2
* When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-4/+12
* Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
* Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-2/+10
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-0/+77
* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-1/+5
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-5/+5
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-0/+1
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-2/+2
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-2/+2