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author | Justin Clark-Casey (justincc) | 2013-12-14 00:10:32 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-12-14 00:10:32 +0000 |
commit | 54cc22976868dcdc0dd0143a0134fba7392af525 (patch) | |
tree | 9bb8cadb3677f59a425a95c88ab99ee166be64e9 /OpenSim/Region/OptionalModules/World/NPC/Tests | |
parent | Eliminate unnecessary line from my previous commit 1d605642 (diff) | |
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Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
These stopped working because current code calculates sit heights based on avatar physics rather than appearance data.
Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index e1ef4d0..d552229 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -337,7 +337,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
337 | public void TestSitAndStandWithNoSitTarget() | 337 | public void TestSitAndStandWithNoSitTarget() |
338 | { | 338 | { |
339 | TestHelpers.InMethod(); | 339 | TestHelpers.InMethod(); |
340 | // log4net.Config.XmlConfigurator.Configure(); | 340 | // TestHelpers.EnableLogging(); |
341 | 341 | ||
342 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 342 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
343 | 343 | ||
@@ -355,13 +355,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
355 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 355 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
356 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 356 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
357 | 357 | ||
358 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | ||
359 | // default avatar. | ||
360 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
361 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
362 | Assert.That( | 358 | Assert.That( |
363 | npc.AbsolutePosition, | 359 | npc.AbsolutePosition, |
364 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 360 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2))); |
365 | 361 | ||
366 | m_npcMod.Stand(npc.UUID, m_scene); | 362 | m_npcMod.Stand(npc.UUID, m_scene); |
367 | 363 | ||