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path: root/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs (follow)
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* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-1/+1
* minor: Stop debug logging whenever an npc is moved, other npc log related for...Justin Clark-Casey (justincc)2013-09-191-16/+15
* Get rid of issue where removing NPCs would through an exception by routing cl...Justin Clark-Casey (justincc)2013-08-121-1/+3
* Attachments module only registers when enabled. This enables alternative atta...Dan Lake2013-07-161-2/+4
* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
* document & 80-character width terminal formattingSignpostMarv2012-11-111-49/+80
* converting NPC module to ISharedRegionModuleSignpostMarv2012-11-111-9/+22
* Prevent race conditions when one thread removes an NPC SP before another thre...Justin Clark-Casey (justincc)2012-08-141-34/+30
* Mantis 6063 osNpcTouch.Talun2012-07-061-0/+10
* remove default values from prior commit since mono cant deal with themdahlia2012-05-071-1/+1
* add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...dahlia2012-05-061-1/+2
* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-04-261-2/+2
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| * Minor improvements to loggingOren Hurvitz2012-04-241-2/+2
* | Add a version of osNpcSay that takes a channel number Mantis 5747Talun2012-04-261-1/+42
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* Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2012-03-061-8/+12
* Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)2012-02-161-2/+2
* Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-6/+6
* If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2012-02-091-8/+7
* minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-0/+3
* Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...Justin Clark-Casey (justincc)2012-02-031-14/+16
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-281-2/+19
* Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-4/+1
* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)2012-01-121-13/+36
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-061-5/+23
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-1/+1
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+17
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+18
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-69/+3
* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-1/+1
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-7/+3
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-1/+1
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-1/+1
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-0/+10
* minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)2011-08-121-3/+3
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-26/+3
* eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2011-08-111-1/+6
* instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-111-1/+1
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-5/+3
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-11/+22
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-2/+2
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-1/+1
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-3/+34
* When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)2011-08-091-0/+1
* When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-091-7/+1
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-091-0/+29
* if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-041-1/+12
* if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-041-3/+7