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authorJustin Clark-Casey (justincc)2011-09-21 23:56:11 +0100
committerJustin Clark-Casey (justincc)2011-09-21 23:56:11 +0100
commit241e07d006fad1b54e088d8a9ddede0b98a1e800 (patch)
tree828c62846bdd47d6eea0a47b02d366dd1728b9ea /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentRemove unused and never set SP.PreviousRotation (diff)
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Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it. Adds a regression test to detect if this happens again. Temporarily disables automatic landing of NPC at a target. Will be fixed presently.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 2fdeeab..6282245 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
53 if (config != null && config.GetBoolean("Enabled", false)) 53 if (config != null && config.GetBoolean("Enabled", false))
54 { 54 {
55 scene.RegisterModuleInterface<INPCModule>(this); 55 scene.RegisterModuleInterface<INPCModule>(this);
56 scene.EventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement; 56// scene.EventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement;
57 } 57 }
58 } 58 }
59 59