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path: root/OpenSim/Region/OptionalModules/Materials (follow)
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-20/+20
* Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...Melanie Thielker2016-12-291-2/+2
* safeguard against unknown material replacemetUbitUmarov2016-11-231-1/+1
* try to reduce the amount of assets created editing materialsUbitUmarov2016-09-041-23/+167
* make sure materials are cached. Split POST and PUT handlers for better readab...UbitUmarov2016-09-041-125/+156
* Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz2015-08-111-1/+1
* Add MaxMaterialsPerTransaction to SimFeaturesCinder2015-06-191-0/+14
* replace accidently deleted line from last commitdahlia2015-02-051-0/+2
* Allow MaterialsModule to be enabled by default if [Materials] is absent from ...dahlia2015-02-051-9/+6
* Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ...Diva Canto2014-12-291-1/+1
* If MaterialsModule unexpected sees a part with DefaultTexture of null, log th...Justin Clark-Casey (justincc)2014-06-161-0/+4
* In materials module, if a texture entry somehow has no default entry then don...Justin Clark-Casey (justincc)2014-06-161-1/+2
* rather than converting existing materials to assets, just retrieve them and m...dahlia2014-01-201-32/+12
* add null texture entry face check before converting legacy materialsdahlia2014-01-201-2/+2
* force SOG update when converting legacy materials to ensure changes are persi...dahlia2014-01-201-0/+2
* delay texture entry parsing until absolutely necessary while converting legac...dahlia2014-01-201-4/+4
* Add code to convert legacy materials stored in DynAttrs to new asset format a...dahlia2014-01-201-20/+102
* Check agent permissions before modifying an object's materials. Also, when cr...Oren Hurvitz2014-01-201-10/+21
* When asked to change the Material for one face, change only that face; not th...Oren Hurvitz2014-01-201-18/+5
* Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2014-01-201-327/+191
* Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz2014-01-201-1/+1
* - Materials: support the viewer removing the material (in which case matsMap[...Oren Hurvitz2014-01-201-35/+42
* Try naming the materials handlers again, this time registering the POST as Re...Justin Clark-Casey (justincc)2013-07-111-3/+6
* remove names from Capability handlers (added by justincc in commit 013710168b...dahlia2013-07-101-7/+4
* remove some cruft and trigger a rebuilddahlia2013-07-081-1/+0
* remove an invalid null UUID check which caused a warningdahlia2013-07-081-8/+1
* For stat purposes, add names to capability request handlers where these were ...Justin Clark-Casey (justincc)2013-07-081-4/+7
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2013-06-281-67/+69
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| * Reinsert code for gathering uuids reference by materials back directly into U...Justin Clark-Casey (justincc)2013-06-281-67/+69
* | add some locking to materials storage dictionarydahlia2013-06-281-30/+42
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* and yet another check for null returned from DynAttrs.GetStore()dahlia2013-06-271-0/+4
* test for null return from DynAttrs.GetStore()dahlia2013-06-271-0/+3
* refactor: Move code for gathering textures referenced by materials into Mater...Justin Clark-Casey (justincc)2013-06-271-2/+70
* Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)2013-06-271-16/+10
* Materials persistence via SceneObjectPart.dynAttrs. This appears to work acro...dahlia2013-04-201-8/+154
* handle PUT verb for RenderMaterials Capdahlia2013-04-201-1/+5
* RenderMaterials POST Cap now return material entries when invoked with an OSD...dahlia2013-04-191-61/+108
* remove default parameter value that apparently mono cant handledahlia2013-04-181-1/+1
* Initial experimental support for materials-capable viewers. This is in a very...dahlia2013-04-181-0/+382