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* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it ↵Justin Clark-Casey (justincc)2014-04-051-2/+1
| | | | (this time with the right code change)
* fixed object-collision issue after uncheck phantom-flagtglion2014-04-041-0/+2
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in ↵Justin Clark-Casey (justincc)2014-04-032-4/+64
| | | | | | | turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions. Add regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7043
* Fix problem with floating avatar by passing avatar size informationRobert Adams2014-04-021-3/+7
| | | | | | | | to the physics engine. This operation was accidentally removed while in the middle of improving the computation of the avatar height. This is a temp fix until the real solution is added.
* Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as ↵Justin Clark-Casey (justincc)2014-04-031-2/+0
| | | | part.AddSittingAvatar already does this.
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars ↵Justin Clark-Casey (justincc)2014-04-035-76/+28
| | | | | | instead of two independent structures that do exactly the same thing m_sittingAvatars code also already properly handles locking to avoid races.
* Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary ↵Justin Clark-Casey (justincc)2014-04-031-6/+1
| | | | since the structure is local and never reused after the clear
* Fix bug where crossing to a neighbouring region and back again would trigger ↵Justin Clark-Casey (justincc)2014-04-034-8/+138
| | | | | | | | | an exception, and a second recross would stop the user moving until relog Also fixes an issue where sitting avatar counts became inaccurate after any cross. Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures. Adds regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7050
* Made GetScenePresence() case-insensitive when searching by user name. This ↵Oren Hurvitz2014-04-021-1/+2
| | | | makes it easier to use console commands such as "show appearance".
* Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() ↵Justin Clark-Casey (justincc)2014-04-021-0/+1
| | | | by actually checking whether delinked grp3 is not null
* Console command to rename EstateDev Random2014-04-021-0/+4
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* minor: disable logging in recently added scene object crossing tests and ↵Justin Clark-Casey (justincc)2014-04-021-6/+2
| | | | remove some unnecessary test config
* Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)2014-04-022-4/+176
| | | | | | | | was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.
* Better skipping of "SculptData" when parsing XMLOren Hurvitz2014-03-281-7/+1
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* Removed "SculptData" from the serialized XML format of primsOren Hurvitz2014-03-281-11/+3
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* minor: Add some doc to Scene.Backup() detailing its direct invocation if the ↵Justin Clark-Casey (justincc)2014-03-261-1/+5
| | | | indepedent backup thread is not running (e.g. in a regression test)
* Run slow operations in a separate thread, instead of using FireAndForget ↵Oren Hurvitz2014-03-252-5/+5
| | | | | | (which has a 1-minute timeout) Resolves http://opensimulator.org/mantis/view.php?id=6945
* Fixed parsing of coalesced objects if the XML starts with an XML Declaration ↵Oren Hurvitz2014-03-241-44/+45
| | | | | | ("<xml ...>") Resolves http://opensimulator.org/mantis/view.php?id=6944
* Refactored Load IAR: created a generic mechanism to modify the SOG's as they ↵Oren Hurvitz2014-03-241-0/+67
| | | | | | are being loaded Resolves http://opensimulator.org/mantis/view.php?id=6942
* Refactored: ExternalRepresentationUtils should be the only place where the ↵Oren Hurvitz2014-03-241-2/+2
| | | | | | "CreatorData" field is calculated, to ensure uniformity Resolves http://opensimulator.org/mantis/view.php?id=6933
* Fixed unit tests for delinking objectsOren Hurvitz2014-03-241-13/+21
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* Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2014-03-242-5/+6
| | | | | | Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name. This resolves http://opensimulator.org/mantis/view.php?id=6952
* Removed "hacktastic" code that is no longer needed.Oren Hurvitz2014-03-241-21/+0
| | | | | | We no longer set the object's AbsolutePosition in this place, so the IsAttachment hack doesn't do anything anymore. This resolves http://opensimulator.org/mantis/view.php?id=6936
* When linking two groups, and then deleting the combined group: delete *all* ↵Oren Hurvitz2014-03-243-17/+41
| | | | | | of the combined group's prims, including those that came from the second subgroup This fixes http://opensimulator.org/mantis/view.php?id=6175
* Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)2014-03-221-2/+6
| | | | | It does not indicate that a SOG has been set to be backed up or not. It indicates that a SOG can be backed up in principle. In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
* If an object has it's temporary flag unset after being set, put it back in ↵Justin Clark-Casey (justincc)2014-03-222-12/+44
| | | | | | | the persistence list. Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060 But also adds a regression test and exposes the necessary property to allow this to work.
* Allow Region specific static maptiles to be loaded from file.Jak Daniels2014-03-181-1/+2
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* When sending group notices through group messaging, allow the agent ID to ↵Justin Clark-Casey (justincc)2014-03-121-1/+6
| | | | | | | | use for fetching group data to be different from im.fromAgentID This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero) But group notice IMs have a from agent which is the group rather than the sending agent. Further addresses http://opensimulator.org/mantis/view.php?id=7037
* Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-11/+1
| | | | | | | | | than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
* Don't start KeyframeMotion timers until all the regions are ready. This ↵Oren Hurvitz2014-03-111-2/+28
| | | | prevents problems in megaregions (prims that think they've crossed over to other regions).
* Send group notices through the same messaging module mechanism used to send ↵Justin Clark-Casey (justincc)2014-03-111-1/+20
| | | | | | | | group chat to avoid timeout issues when sending messages to large groups. Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=7037
* Don't request a terse update after local teleport - this will be done by the ↵Justin Clark-Casey (justincc)2014-03-051-6/+0
| | | | main frame loop anyway and has the potential to race that thread.
* If an avatar is sitting, send out position updates to clients for any ↵Justin Clark-Casey (justincc)2014-03-052-4/+14
| | | | | | | | change, not just those outside the usual tolerances. This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
* Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams2014-02-231-1/+3
| | | | user setting. Seems this parameter has many side effects.
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-1/+1
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* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-202-4/+3
| | | | after crossing thread is invoked
* add EventManager event OnCrossAgentToNewRegiondahlia2014-02-192-0/+25
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* varregion: make scene default draw distance to be the maximum size of theRobert Adams2014-02-191-1/+8
| | | | | | region. This is a temp fix for the use of draw distance to compute child regions. Eventually must use the draw distance from the viewer for the computation.
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-151-1/+1
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* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-153-17/+37
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-154-295/+31
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Don't request group information in SP.MakeRootAgent() if the presence ↵Justin Clark-Casey (justincc)2014-02-141-8/+10
| | | | | | | belongs to no group (UUID.Zero) This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986 Introduced in commit 5b73b9c4 (Wed Dec 11 01:39:56 2013)
* varregion: Send large region patches for wind and clouds.Robert Adams2014-02-111-3/+1
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* Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams2014-02-031-0/+4
| | | | | | the size of the input stream. This is required since the raw heightmap format (.r32) does not contain any size information. The estimation relies on terrain being square.
* Implement terrain merging in TerrainChannel.Robert Adams2014-02-023-1/+76
| | | | | | Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
* Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia2014-02-011-0/+26
| | | | is intended for use in region modules and is not exposed to scripts.
* In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz2014-02-011-2/+15
| | | | Signed-off-by: dahlia <dahlia@nomail>
* Merge branch 'master' into varregionRobert Adams2014-01-281-16/+31
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| * Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)2014-01-271-14/+30
| | | | | | | | Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
| * refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)2014-01-271-2/+1
| | | | | | | | occur no matter which branch of the conditional is executed