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* mantis 8573 and 8569: be more aggressive on drag block with touch on non phys...UbitUmarov2019-08-101-4/+2
* add cap EstateChangeInfoUbitUmarov2019-08-071-0/+3
* remove redundant codeUbitUmarov2019-08-011-5/+0
* make sure XEngine does release script events when a script is destroyedUbitUmarov2019-08-011-4/+1
* mantis8569: do aggregate script events when a script is deleted; block nonphy...UbitUmarov2019-08-013-22/+40
* Put back the code to create the ready marker file.Melanie2019-07-291-0/+23
* osLocalTeleportAgent: if lookat or fly options, just move the avatar, not tel...UbitUmarov2019-05-031-28/+33
* soem cleanupUbitUmarov2019-05-021-10/+3
* osLocalTeleportAgent: no region crossings :( ; check avatar access to target ...UbitUmarov2019-05-011-9/+68
* add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ...UbitUmarov2019-05-012-26/+37
* sop: rename a few fieldsUbitUmarov2019-04-302-32/+32
* change interpretation of a viewer flagUbitUmarov2019-04-061-11/+3
* try handle the special case MaxRegionsViewDistance = 0 (agents only see void ...UbitUmarov2019-04-051-3/+2
* kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
* make sure viewer knows where to place a sitting avatar, this will need deep r...UbitUmarov2019-04-051-0/+13
* fix MinRegionViewDistance option (added in last commit); change regions view...UbitUmarov2019-04-052-3/+7
* add option RegionViewDistanceUbitUmarov2019-04-052-1/+13
* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-052-6/+13
* change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-041-3/+4
* control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-043-62/+96
* send agent view range to new child agentsUbitUmarov2019-04-041-1/+8
* change avatars sending pointUbitUmarov2019-04-021-8/+10
* another test....UbitUmarov2019-04-021-7/+34
* another test....UbitUmarov2019-04-021-0/+9
* make tests happy again; try to speedup crossingsUbitUmarov2019-04-021-6/+25
* change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
* add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
* a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
* a few more changes on initial objects sendUbitUmarov2019-03-301-58/+68
* changes on teleports v7UbitUmarov2019-03-281-27/+42
* try another wayUbitUmarov2019-03-271-0/+1
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-1/+6
* some more changes on objects sendingUbitUmarov2019-03-241-71/+8
* compact the trivial te case, a more complete one may be needed even beening h...UbitUmarov2019-03-241-6/+12
* a bit more suicidal...UbitUmarov2019-03-231-14/+18
* pesty warningUbitUmarov2019-03-231-1/+0
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-235-227/+308
* oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov2019-03-211-1/+1
* do send flag PrimFlags.InventoryEmptyUbitUmarov2019-03-211-1/+4
* LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2019-03-191-6/+2
* prevent spurius acceleration valuesUbitUmarov2019-03-191-1/+1
* try to avoid some useless full object updatesUbitUmarov2019-03-191-5/+13
* take the deafult on the parameter overlayUbitUmarov2019-03-191-1/+1
* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-191-4/+5
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-191-0/+6
* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimroot2019-03-1110-145/+137
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| * lludp: direct encode terrain patchs packetsUbitUmarov2019-03-101-0/+2