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* When loading objects from DB, first add to scene, then call TriggerOnSceneObj...Dan Lake2012-03-271-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-021-2/+1
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-03-021-2/+1
* | ScenePresence line endings and fix AllowMovement default to true.Dan Lake2012-03-021-30/+30
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* In ScenePresence, removed several private variables used to store public para...Dan Lake2012-03-011-108/+44
* Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)2012-02-241-2/+2
* Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)2012-02-241-17/+1
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-3/+9
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-232-10/+20
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| * Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)2012-02-221-8/+2
* | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-232-2/+5
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* Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)2012-02-211-0/+9
* Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2012-02-211-11/+1
* Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)2012-02-211-8/+4
* Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen2012-02-211-4/+8
* Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)2012-02-211-15/+14
* More improvements on agent position updates: if the target sims fail, blackli...Diva Canto2012-02-201-5/+2
* Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-02-192-9/+9
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| * Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6
| * Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen2012-02-191-3/+3
* | A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2012-02-192-7/+15
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* Route logins according to Estate, Telehub and TeleportFlagsBlueWall2012-02-181-2/+4
* Propagate our teleport flags on loginsBlueWall2012-02-181-1/+4
* Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)2012-02-181-2/+2
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-178-24/+159
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| * Add new and updated script eventsRobert Adams2012-02-172-3/+67
| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-171-0/+21
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| | * Fix missing telehub handling on loginBlueWall2012-02-171-0/+21
| * | Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2012-02-162-2/+2
| * | If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...Justin Clark-Casey (justincc)2012-02-161-12/+22
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-151-0/+1
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| * | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)2012-02-153-7/+47
* | | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...Dan Lake2012-02-171-0/+24
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* | Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-0/+1
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* Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)2012-02-141-3/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-132-8/+6
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| * Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)2012-02-111-7/+4
| * Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)2012-02-101-1/+2
* | On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)2012-02-131-5/+9
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* When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2012-02-102-0/+11
* If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2012-02-091-1/+1
* Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)2012-02-084-10/+54
* Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)2012-02-071-1/+2
* Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)2012-02-071-1/+25
* Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
* Add a regression test to compile and start a script. Remove Path.GetDirector...Justin Clark-Casey (justincc)2012-02-071-8/+4
* Make configuration uniformBlueWall2012-02-051-3/+3
* change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon2012-02-041-1/+1