diff options
author | Dan Lake | 2012-02-17 13:51:54 -0800 |
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committer | Dan Lake | 2012-02-17 13:51:54 -0800 |
commit | b313d16493b765c3981ef3d15b8919d376733df2 (patch) | |
tree | c1111d430dcf7ecbecc3fa82a01e4e9623c1b6bc /OpenSim/Region/Framework | |
parent | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A... (diff) | |
parent | Add new and updated script events (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
8 files changed, 159 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 6586437..569c235 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -187,10 +187,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | 187 | ||
188 | public event ClientClosed OnClientClosed; | 188 | public event ClientClosed OnClientClosed; |
189 | 189 | ||
190 | // Fired when a script is created | ||
191 | // The indication that a new script exists in this region. | ||
192 | public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); | ||
193 | public event NewScript OnNewScript; | ||
194 | public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) | ||
195 | { | ||
196 | NewScript handlerNewScript = OnNewScript; | ||
197 | if (handlerNewScript != null) | ||
198 | { | ||
199 | foreach (NewScript d in handlerNewScript.GetInvocationList()) | ||
200 | { | ||
201 | try | ||
202 | { | ||
203 | d(clientID, part, itemID); | ||
204 | } | ||
205 | catch (Exception e) | ||
206 | { | ||
207 | m_log.ErrorFormat( | ||
208 | "[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}", | ||
209 | e.Message, e.StackTrace); | ||
210 | } | ||
211 | } | ||
212 | } | ||
213 | } | ||
214 | |||
215 | //TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset | ||
216 | // An indication that the script has changed. | ||
217 | public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); | ||
218 | public event UpdateScript OnUpdateScript; | ||
219 | public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) | ||
220 | { | ||
221 | UpdateScript handlerUpdateScript = OnUpdateScript; | ||
222 | if (handlerUpdateScript != null) | ||
223 | { | ||
224 | foreach (UpdateScript d in handlerUpdateScript.GetInvocationList()) | ||
225 | { | ||
226 | try | ||
227 | { | ||
228 | d(clientId, itemId, primId, isScriptRunning, newAssetID); | ||
229 | } | ||
230 | catch (Exception e) | ||
231 | { | ||
232 | m_log.ErrorFormat( | ||
233 | "[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}", | ||
234 | e.Message, e.StackTrace); | ||
235 | } | ||
236 | } | ||
237 | } | ||
238 | } | ||
239 | |||
190 | /// <summary> | 240 | /// <summary> |
191 | /// This is fired when a scene object property that a script might be interested in (such as color, scale or | 241 | /// ScriptChangedEvent is fired when a scene object property that a script might be interested |
192 | /// inventory) changes. Only enough information is sent for the LSL changed event | 242 | /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. |
193 | /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed) | 243 | /// This is not an indication that the script has changed (see OnUpdateScript for that). |
244 | /// This event is sent to a script to tell it that some property changed on | ||
245 | /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . | ||
194 | /// </summary> | 246 | /// </summary> |
195 | public event ScriptChangedEvent OnScriptChangedEvent; | 247 | public event ScriptChangedEvent OnScriptChangedEvent; |
196 | public delegate void ScriptChangedEvent(uint localID, uint change); | 248 | public delegate void ScriptChangedEvent(uint localID, uint change); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5a5307c..6cc78b8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -283,6 +283,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
283 | { | 283 | { |
284 | remoteClient.SendAgentAlertMessage("Script saved", false); | 284 | remoteClient.SendAgentAlertMessage("Script saved", false); |
285 | } | 285 | } |
286 | |||
287 | // Tell anyone managing scripts that a script has been reloaded/changed | ||
288 | EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID); | ||
289 | |||
286 | part.ParentGroup.ResumeScripts(); | 290 | part.ParentGroup.ResumeScripts(); |
287 | return errors; | 291 | return errors; |
288 | } | 292 | } |
@@ -1624,9 +1628,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1624 | // have state in inventory | 1628 | // have state in inventory |
1625 | part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); | 1629 | part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); |
1626 | 1630 | ||
1631 | // tell anyone watching that there is a new script in town | ||
1632 | EventManager.TriggerNewScript(agentID, part, copyID); | ||
1633 | |||
1627 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1634 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1628 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 1635 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
1629 | // item.inventoryName, localID, remoteClient.Name); | 1636 | // item.inventoryName, localID, remoteClient.Name); |
1637 | |||
1630 | part.ParentGroup.ResumeScripts(); | 1638 | part.ParentGroup.ResumeScripts(); |
1631 | 1639 | ||
1632 | return part; | 1640 | return part; |
@@ -1707,6 +1715,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1707 | 1715 | ||
1708 | part.Inventory.AddInventoryItem(taskItem, false); | 1716 | part.Inventory.AddInventoryItem(taskItem, false); |
1709 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1717 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); |
1718 | |||
1719 | // tell anyone managing scripts that a new script exists | ||
1720 | EventManager.TriggerNewScript(agentID, part, taskItem.ItemID); | ||
1721 | |||
1710 | part.ParentGroup.ResumeScripts(); | 1722 | part.ParentGroup.ResumeScripts(); |
1711 | 1723 | ||
1712 | return part; | 1724 | return part; |
@@ -1926,7 +1938,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1926 | 1938 | ||
1927 | foreach (SceneObjectGroup g in deleteGroups) | 1939 | foreach (SceneObjectGroup g in deleteGroups) |
1928 | { | 1940 | { |
1929 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1941 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); |
1930 | } | 1942 | } |
1931 | } | 1943 | } |
1932 | } | 1944 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4c8e2d2..ecc553d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3427,6 +3427,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3427 | agent.startpos.Z = 720; | 3427 | agent.startpos.Z = 720; |
3428 | } | 3428 | } |
3429 | } | 3429 | } |
3430 | |||
3431 | // Honor Estate teleport routing via Telehubs | ||
3432 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && RegionInfo.EstateSettings.AllowDirectTeleport == false) | ||
3433 | { | ||
3434 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | ||
3435 | // Can have multiple SpawnPoints | ||
3436 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | ||
3437 | if ( spawnpoints.Count > 1) | ||
3438 | { | ||
3439 | // We have multiple SpawnPoints, Route the agent to a random one | ||
3440 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3441 | } | ||
3442 | else | ||
3443 | { | ||
3444 | // We have a single SpawnPoint and will route the agent to it | ||
3445 | agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3446 | } | ||
3447 | |||
3448 | return true; | ||
3449 | } | ||
3450 | |||
3430 | // Honor parcel landing type and position. | 3451 | // Honor parcel landing type and position. |
3431 | if (land != null) | 3452 | if (land != null) |
3432 | { | 3453 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 693a79e..e66678a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | m_log.ErrorFormat( | 359 | m_log.ErrorFormat( |
360 | "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}", | 360 | "[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}", |
361 | sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero); | 361 | sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero); |
362 | 362 | ||
363 | return false; | 363 | return false; |
364 | } | 364 | } |
365 | 365 | ||
@@ -368,12 +368,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
368 | // m_log.DebugFormat( | 368 | // m_log.DebugFormat( |
369 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", | 369 | // "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", |
370 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); | 370 | // m_parentScene.RegionInfo.RegionName, sceneObject.UUID); |
371 | 371 | ||
372 | return false; | 372 | return false; |
373 | } | 373 | } |
374 | 374 | ||
375 | // m_log.DebugFormat( | 375 | // m_log.DebugFormat( |
376 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | 376 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", |
377 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); | 377 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); |
378 | 378 | ||
379 | SceneObjectPart[] parts = sceneObject.Parts; | 379 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | 409 | ||
410 | lock (SceneObjectGroupsByFullID) | 410 | lock (SceneObjectGroupsByFullID) |
411 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 411 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
412 | 412 | ||
413 | lock (SceneObjectGroupsByFullPartID) | 413 | lock (SceneObjectGroupsByFullPartID) |
414 | { | 414 | { |
415 | foreach (SceneObjectPart part in parts) | 415 | foreach (SceneObjectPart part in parts) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5b838f8..878476e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1330,7 +1330,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1330 | m_log.DebugFormat( | 1330 | m_log.DebugFormat( |
1331 | "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn", | 1331 | "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn", |
1332 | RootPart.UUID); | 1332 | RootPart.UUID); |
1333 | m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn"); | 1333 | m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn"); |
1334 | m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, | 1334 | m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, |
1335 | DeRezAction.Return, UUID.Zero); | 1335 | DeRezAction.Return, UUID.Zero); |
1336 | 1336 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4c339d9..b130bf7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -303,6 +303,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
303 | 303 | ||
304 | // ~SceneObjectPart() | 304 | // ~SceneObjectPart() |
305 | // { | 305 | // { |
306 | // Console.WriteLine( | ||
307 | // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", | ||
308 | // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); | ||
306 | // m_log.DebugFormat( | 309 | // m_log.DebugFormat( |
307 | // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", | 310 | // "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", |
308 | // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); | 311 | // Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 0a32214..e6b88a3 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Linq; | ||
32 | using System.Reflection; | 33 | using System.Reflection; |
33 | using System.Xml; | 34 | using System.Xml; |
34 | using log4net; | 35 | using log4net; |
@@ -570,13 +571,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
570 | 571 | ||
571 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 572 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
572 | { | 573 | { |
573 | bool errors = false; | 574 | List<string> errorNodeNames; |
574 | obj.Shape = ReadShape(reader, "Shape", out errors); | 575 | obj.Shape = ReadShape(reader, "Shape", out errorNodeNames); |
575 | 576 | ||
576 | if (errors) | 577 | if (errorNodeNames != null) |
578 | { | ||
577 | m_log.DebugFormat( | 579 | m_log.DebugFormat( |
578 | "[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.", | 580 | "[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.", |
579 | obj.Name, obj.UUID); | 581 | obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray())); |
582 | } | ||
580 | } | 583 | } |
581 | 584 | ||
582 | private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) | 585 | private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader) |
@@ -1519,37 +1522,44 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1519 | /// </summary> | 1522 | /// </summary> |
1520 | /// <param name="reader"></param> | 1523 | /// <param name="reader"></param> |
1521 | /// <param name="name">The name of the xml element containing the shape</param> | 1524 | /// <param name="name">The name of the xml element containing the shape</param> |
1522 | /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> | 1525 | /// <param name="errors">a list containing the failing node names. If no failures then null.</param> |
1523 | /// <returns>The shape parsed</returns> | 1526 | /// <returns>The shape parsed</returns> |
1524 | public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) | 1527 | public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames) |
1525 | { | 1528 | { |
1526 | errors = false; | 1529 | List<string> internalErrorNodeNames = null; |
1527 | 1530 | ||
1528 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 1531 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
1529 | 1532 | ||
1530 | if (reader.IsEmptyElement) | 1533 | if (reader.IsEmptyElement) |
1531 | { | 1534 | { |
1532 | reader.Read(); | 1535 | reader.Read(); |
1536 | errorNodeNames = null; | ||
1533 | return shape; | 1537 | return shape; |
1534 | } | 1538 | } |
1535 | 1539 | ||
1536 | reader.ReadStartElement(name, String.Empty); // Shape | 1540 | reader.ReadStartElement(name, String.Empty); // Shape |
1537 | 1541 | ||
1538 | errors = ExternalRepresentationUtils.ExecuteReadProcessors( | 1542 | ExternalRepresentationUtils.ExecuteReadProcessors( |
1539 | shape, | 1543 | shape, |
1540 | m_ShapeXmlProcessors, | 1544 | m_ShapeXmlProcessors, |
1541 | reader, | 1545 | reader, |
1542 | (o, nodeName, e) | 1546 | (o, nodeName, e) |
1543 | => | 1547 | => |
1544 | { | 1548 | { |
1545 | m_log.DebugFormat( | 1549 | // m_log.DebugFormat( |
1546 | "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", | 1550 | // "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}", |
1547 | nodeName, e.Message, e.StackTrace); | 1551 | // nodeName, e.Message, e.StackTrace); |
1552 | if (internalErrorNodeNames == null) | ||
1553 | internalErrorNodeNames = new List<string>(); | ||
1554 | |||
1555 | internalErrorNodeNames.Add(nodeName); | ||
1548 | } | 1556 | } |
1549 | ); | 1557 | ); |
1550 | 1558 | ||
1551 | reader.ReadEndElement(); // Shape | 1559 | reader.ReadEndElement(); // Shape |
1552 | 1560 | ||
1561 | errorNodeNames = internalErrorNodeNames; | ||
1562 | |||
1553 | return shape; | 1563 | return shape; |
1554 | } | 1564 | } |
1555 | 1565 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 80f198d..7737d8e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Threading; | ||
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
@@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
43 | [TestFixture] | 44 | [TestFixture] |
44 | public class SceneObjectBasicTests | 45 | public class SceneObjectBasicTests |
45 | { | 46 | { |
47 | // [TearDown] | ||
48 | // public void TearDown() | ||
49 | // { | ||
50 | // Console.WriteLine("TearDown"); | ||
51 | // GC.Collect(); | ||
52 | // Thread.Sleep(3000); | ||
53 | // } | ||
54 | |||
55 | // public class GcNotify | ||
56 | // { | ||
57 | // public static AutoResetEvent gcEvent = new AutoResetEvent(false); | ||
58 | // private static bool _initialized = false; | ||
59 | // | ||
60 | // public static void Initialize() | ||
61 | // { | ||
62 | // if (!_initialized) | ||
63 | // { | ||
64 | // _initialized = true; | ||
65 | // new GcNotify(); | ||
66 | // } | ||
67 | // } | ||
68 | // | ||
69 | // private GcNotify(){} | ||
70 | // | ||
71 | // ~GcNotify() | ||
72 | // { | ||
73 | // if (!Environment.HasShutdownStarted && | ||
74 | // !AppDomain.CurrentDomain.IsFinalizingForUnload()) | ||
75 | // { | ||
76 | // Console.WriteLine("GcNotify called"); | ||
77 | // gcEvent.Set(); | ||
78 | // new GcNotify(); | ||
79 | // } | ||
80 | // } | ||
81 | // } | ||
82 | |||
46 | /// <summary> | 83 | /// <summary> |
47 | /// Test adding an object to a scene. | 84 | /// Test adding an object to a scene. |
48 | /// </summary> | 85 | /// </summary> |
@@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
147 | public void TestDeleteSceneObject() | 184 | public void TestDeleteSceneObject() |
148 | { | 185 | { |
149 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
150 | 187 | ||
151 | TestScene scene = SceneHelpers.SetupScene(); | 188 | TestScene scene = SceneHelpers.SetupScene(); |
152 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
153 | scene.DeleteSceneObject(part.ParentGroup, false); | 190 | scene.DeleteSceneObject(part.ParentGroup, false); |
154 | 191 | ||
155 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 192 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
156 | Assert.That(retrievedPart, Is.Null); | 193 | Assert.That(retrievedPart, Is.Null); |
157 | } | 194 | } |