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* change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
* add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
* a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
* a few more changes on initial objects sendUbitUmarov2019-03-301-58/+68
* changes on teleports v7UbitUmarov2019-03-281-27/+42
* try another wayUbitUmarov2019-03-271-0/+1
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-1/+6
* some more changes on objects sendingUbitUmarov2019-03-241-71/+8
* compact the trivial te case, a more complete one may be needed even beening h...UbitUmarov2019-03-241-6/+12
* a bit more suicidal...UbitUmarov2019-03-231-14/+18
* pesty warningUbitUmarov2019-03-231-1/+0
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-235-227/+308
* oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov2019-03-211-1/+1
* do send flag PrimFlags.InventoryEmptyUbitUmarov2019-03-211-1/+4
* LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2019-03-191-6/+2
* prevent spurius acceleration valuesUbitUmarov2019-03-191-1/+1
* try to avoid some useless full object updatesUbitUmarov2019-03-191-5/+13
* take the deafult on the parameter overlayUbitUmarov2019-03-191-1/+1
* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-191-4/+5
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-191-0/+6
* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimroot2019-03-119-145/+136
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| * lludp: direct encode terrain patchs packetsUbitUmarov2019-03-101-0/+2
| * prims have at most 9 face texturesUbitUmarov2019-03-071-2/+2
| * dont try to backup a object in the middle of possible multipack linkUbitUmarov2019-03-051-3/+1
| * direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-021-10/+15
| * reduce the chance of using a invalid avatar physics actorUbitUmarov2019-03-011-15/+28
| * mantis 6569: restore full health on invulnerable set to true; combat module i...UbitUmarov2019-02-261-1/+6
| * let changed allowed drop have lldetectedkey[0] return the dropped item id, Ye...UbitUmarov2019-02-213-6/+6
| * fix last owner on add to object inventoryUbitUmarov2019-02-212-5/+5
| * oops do show the object deleteUbitUmarov2019-02-151-1/+1
| * mantis 8479: deep change DeRezObjects(..) doing independent permitions checks...UbitUmarov2019-02-152-103/+71
* | Add a but more status info on marker filesroot2019-03-111-0/+24
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* allow more suicidal NonPhysicalPrimMaxUbitUmarov2019-02-051-2/+2
* enforce prim size restrictions on physical state change; Place restrictions o...UbitUmarov2019-02-052-2/+32
* reduce the odds of MTU violationUbitUmarov2019-02-041-1/+1
* cosmeticsUbitUmarov2019-01-311-49/+18
* do update physics script events on link ( this does need another cleanup one dayUbitUmarov2019-01-311-0/+3
* mantis 6702: fix collisions lldetectedlinknumber also on YengineUbitUmarov2019-01-301-4/+9
* some sop cleanupUbitUmarov2019-01-251-30/+31
* cleanupUbitUmarov2019-01-251-119/+31
* changes on sog boundingbox and other cleanupUbitUmarov2019-01-251-295/+178
* cleanup dead codeUbitUmarov2019-01-251-46/+47
* mess around with prioritizerUbitUmarov2019-01-251-44/+38
* Ooops fix bad lockingUbitUmarov2019-01-251-69/+60
* oopsUbitUmarov2019-01-211-3/+0
* give up on Lazy<T>UbitUmarov2019-01-211-1/+0
* some cleanupUbitUmarov2019-01-212-109/+25