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author | UbitUmarov | 2019-04-02 15:10:42 +0100 |
---|---|---|
committer | UbitUmarov | 2019-04-02 15:10:42 +0100 |
commit | 8152e47a4a3a460590825e9475599075c9e31e9d (patch) | |
tree | aaad76e5223a58d79ee006caf92b9a348f8c22f7 /OpenSim/Region/Framework/Scenes | |
parent | add extra delay before sending initial data (diff) | |
download | opensim-SC-8152e47a4a3a460590825e9475599075c9e31e9d.zip opensim-SC-8152e47a4a3a460590825e9475599075c9e31e9d.tar.gz opensim-SC-8152e47a4a3a460590825e9475599075c9e31e9d.tar.bz2 opensim-SC-8152e47a4a3a460590825e9475599075c9e31e9d.tar.xz |
change the point where child regions are closed/opened
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 160 |
1 files changed, 83 insertions, 77 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8c46211..12887fb 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2168,6 +2168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2168 | m_inTransit = false; | 2168 | m_inTransit = false; |
2169 | 2169 | ||
2170 | // Tell the client that we're ready to send rest | 2170 | // Tell the client that we're ready to send rest |
2171 | m_gotRegionHandShake = false; // allow it | ||
2171 | ControllingClient.SendRegionHandshake(); | 2172 | ControllingClient.SendRegionHandshake(); |
2172 | 2173 | ||
2173 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 2174 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
@@ -2299,54 +2300,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2299 | 2300 | ||
2300 | if (!IsNPC) | 2301 | if (!IsNPC) |
2301 | { | 2302 | { |
2302 | if (!string.IsNullOrEmpty(m_callbackURI)) | ||
2303 | { | ||
2304 | m_log.DebugFormat( | ||
2305 | "[SCENE PRESENCE]: Releasing {0} {1} with old callback to {2}", | ||
2306 | client.Name, client.AgentId, m_callbackURI); | ||
2307 | |||
2308 | UUID originID; | ||
2309 | |||
2310 | lock (m_originRegionIDAccessLock) | ||
2311 | originID = m_originRegionID; | ||
2312 | |||
2313 | Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); | ||
2314 | m_callbackURI = null; | ||
2315 | //m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | ||
2316 | } | ||
2317 | else if (!string.IsNullOrEmpty(m_newCallbackURI)) | ||
2318 | { | ||
2319 | m_log.DebugFormat( | ||
2320 | "[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}", | ||
2321 | client.Name, client.AgentId, m_newCallbackURI); | ||
2322 | |||
2323 | UUID originID; | ||
2324 | |||
2325 | lock (m_originRegionIDAccessLock) | ||
2326 | originID = m_originRegionID; | ||
2327 | |||
2328 | Scene.SimulationService.ReleaseAgent(originID, UUID, m_newCallbackURI); | ||
2329 | m_newCallbackURI = null; | ||
2330 | //m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | ||
2331 | } | ||
2332 | |||
2333 | if (openChildAgents) | ||
2334 | { | ||
2335 | // Create child agents in neighbouring regions | ||
2336 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | ||
2337 | if (m_agentTransfer != null) | ||
2338 | { | ||
2339 | m_agentTransfer.EnableChildAgents(this); | ||
2340 | } | ||
2341 | } | ||
2342 | |||
2343 | m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000; | ||
2344 | m_lastChildAgentUpdatePosition = AbsolutePosition; | ||
2345 | m_lastChildAgentUpdateDrawDistance = DrawDistance; | ||
2346 | |||
2347 | m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel; | ||
2348 | m_childUpdatesBusy = false; // allow them | ||
2349 | |||
2350 | // send the rest of the world | 2303 | // send the rest of the world |
2351 | if (m_teleportFlags > 0 || m_currentParcelHide) | 2304 | if (m_teleportFlags > 0 || m_currentParcelHide) |
2352 | //SendInitialDataToMe(); | 2305 | //SendInitialDataToMe(); |
@@ -4029,8 +3982,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
4029 | 3982 | ||
4030 | bool selfappearance = (flags & 4) != 0; | 3983 | bool selfappearance = (flags & 4) != 0; |
4031 | 3984 | ||
3985 | // this should enqueued on the client processing job to save threads | ||
4032 | Util.FireAndForget(delegate | 3986 | Util.FireAndForget(delegate |
4033 | { | 3987 | { |
3988 | if(!IsChildAgent) | ||
3989 | { | ||
3990 | // close v1 sender region obsolete | ||
3991 | if (!string.IsNullOrEmpty(m_callbackURI)) | ||
3992 | { | ||
3993 | m_log.DebugFormat( | ||
3994 | "[SCENE PRESENCE({0})]: Releasing {1} {2} with old callback to {3}", | ||
3995 | Scene.RegionInfo.RegionName, Name, UUID, m_callbackURI); | ||
3996 | |||
3997 | UUID originID; | ||
3998 | |||
3999 | lock (m_originRegionIDAccessLock) | ||
4000 | originID = m_originRegionID; | ||
4001 | |||
4002 | Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); | ||
4003 | m_callbackURI = null; | ||
4004 | NeedInitialData = 4; | ||
4005 | return; | ||
4006 | } | ||
4007 | // v0.7 close HG sender region | ||
4008 | if (!string.IsNullOrEmpty(m_newCallbackURI)) | ||
4009 | { | ||
4010 | m_log.DebugFormat( | ||
4011 | "[SCENE PRESENCE({0})]: Releasing {1} {2} with callback to {3}", | ||
4012 | Scene.RegionInfo.RegionName, Name, UUID, m_newCallbackURI); | ||
4013 | |||
4014 | UUID originID; | ||
4015 | |||
4016 | lock (m_originRegionIDAccessLock) | ||
4017 | originID = m_originRegionID; | ||
4018 | |||
4019 | Scene.SimulationService.ReleaseAgent(originID, UUID, m_newCallbackURI); | ||
4020 | m_newCallbackURI = null; | ||
4021 | NeedInitialData = 4; | ||
4022 | return; | ||
4023 | } | ||
4024 | |||
4025 | // Create child agents in neighbouring regions | ||
4026 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | ||
4027 | if (m_agentTransfer != null) | ||
4028 | { | ||
4029 | m_agentTransfer.EnableChildAgents(this); | ||
4030 | } | ||
4031 | |||
4032 | m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000; | ||
4033 | m_lastChildAgentUpdatePosition = AbsolutePosition; | ||
4034 | m_lastChildAgentUpdateDrawDistance = DrawDistance; | ||
4035 | |||
4036 | m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel; | ||
4037 | m_childUpdatesBusy = false; // allow them | ||
4038 | } | ||
4039 | |||
4034 | m_log.DebugFormat("[SCENE PRESENCE({0})]: SendInitialData for {1}", Scene.RegionInfo.RegionName, UUID); | 4040 | m_log.DebugFormat("[SCENE PRESENCE({0})]: SendInitialData for {1}", Scene.RegionInfo.RegionName, UUID); |
4035 | if (m_teleportFlags <= 0) | 4041 | if (m_teleportFlags <= 0) |
4036 | { | 4042 | { |
@@ -4052,46 +4058,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
4052 | ControllingClient.ReprioritizeUpdates(); | 4058 | ControllingClient.ReprioritizeUpdates(); |
4053 | m_reprioritizationLastTime = Util.EnvironmentTickCount(); | 4059 | m_reprioritizationLastTime = Util.EnvironmentTickCount(); |
4054 | m_reprioritizationBusy = false; | 4060 | m_reprioritizationBusy = false; |
4055 | return; | ||
4056 | } | 4061 | } |
4057 | |||
4058 | bool cacheCulling = (flags & 1) != 0; | ||
4059 | bool cacheEmpty; | ||
4060 | if (cacheCulling) | ||
4061 | cacheEmpty = (flags & 2) != 0; | ||
4062 | else | 4062 | else |
4063 | cacheEmpty = true; | ||
4064 | |||
4065 | EntityBase[] entities = Scene.Entities.GetEntities(); | ||
4066 | if(cacheEmpty) | ||
4067 | { | 4063 | { |
4068 | foreach (EntityBase e in entities) | 4064 | bool cacheCulling = (flags & 1) != 0; |
4065 | bool cacheEmpty; | ||
4066 | if (cacheCulling) | ||
4067 | cacheEmpty = (flags & 2) != 0; | ||
4068 | else | ||
4069 | cacheEmpty = true; | ||
4070 | |||
4071 | EntityBase[] entities = Scene.Entities.GetEntities(); | ||
4072 | if(cacheEmpty) | ||
4069 | { | 4073 | { |
4070 | if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment) | 4074 | foreach (EntityBase e in entities) |
4071 | ((SceneObjectGroup)e).SendFullAnimUpdateToClient(ControllingClient); | 4075 | { |
4076 | if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment) | ||
4077 | ((SceneObjectGroup)e).SendFullAnimUpdateToClient(ControllingClient); | ||
4078 | } | ||
4072 | } | 4079 | } |
4073 | } | 4080 | else |
4074 | else | ||
4075 | { | ||
4076 | foreach (EntityBase e in entities) | ||
4077 | { | 4081 | { |
4078 | if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment) | 4082 | foreach (EntityBase e in entities) |
4079 | { | 4083 | { |
4080 | SceneObjectGroup grp = e as SceneObjectGroup; | 4084 | if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment) |
4081 | if(grp.IsViewerCachable) | 4085 | { |
4082 | grp.SendUpdateProbes(ControllingClient); | 4086 | SceneObjectGroup grp = e as SceneObjectGroup; |
4083 | else | 4087 | if(grp.IsViewerCachable) |
4084 | grp.SendFullAnimUpdateToClient(ControllingClient); | 4088 | grp.SendUpdateProbes(ControllingClient); |
4089 | else | ||
4090 | grp.SendFullAnimUpdateToClient(ControllingClient); | ||
4091 | } | ||
4085 | } | 4092 | } |
4086 | } | 4093 | } |
4087 | } | ||
4088 | |||
4089 | m_reprioritizationLastPosition = AbsolutePosition; | ||
4090 | m_reprioritizationLastDrawDistance = DrawDistance; | ||
4091 | m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it | ||
4092 | 4094 | ||
4093 | m_reprioritizationBusy = false; | 4095 | m_reprioritizationLastPosition = AbsolutePosition; |
4096 | m_reprioritizationLastDrawDistance = DrawDistance; | ||
4097 | m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it | ||
4094 | 4098 | ||
4099 | m_reprioritizationBusy = false; | ||
4100 | } | ||
4095 | }); | 4101 | }); |
4096 | 4102 | ||
4097 | } | 4103 | } |