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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
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* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-101-39/+3
| | | | physics via caps. This is need to reduce useless redudance
* fix some invalid string.format argumentsUbitUmarov2016-11-092-2/+2
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* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
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* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-022-56/+43
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
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* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-16/+33
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* minor cleanupUbitUmarov2016-10-021-4/+5
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* change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov2016-10-021-35/+30
| | | | SimpleAngularDistance
* exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov2016-09-271-2/+4
| | | | UUIDGather
* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
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* remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov2016-09-241-1/+2
| | | | child.AbsolutePosition
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
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* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-172-10/+49
| | | | using its code). Only did minor testing in MySQL
* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
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* change spinobject math, and a few minor thingsUbitUmarov2016-09-163-37/+14
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* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov2016-09-163-44/+64
| | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles)
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-163-63/+54
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* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
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* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-284-7/+26
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-284-4/+38
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-271-4/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-251-11/+3
| | | | physics single caps message per selection request
* first step changing Object Select codeUbitUmarov2016-08-251-18/+33
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* fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | temporary Fix, entire Object select code needs to be changed
* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* coment some debug messagesUbitUmarov2016-08-231-1/+1
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* locking issueUbitUmarov2016-08-221-4/+5
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* locking issueUbitUmarov2016-08-221-18/+18
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | scene.PacketHandlers) where it belongs
* fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-201-21/+46
| | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-192-8/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* remove some dead codeUbitUmarov2016-08-171-240/+2
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* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
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* fix tests acordingUbitUmarov2016-08-161-2/+4
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* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
| | | | | | | VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
* fix misspelled message mantis: 7996UbitUmarov2016-08-161-1/+1
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* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-123-30/+23
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-093-11/+97
| | | | look that great so don't use it still.