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authorUbitUmarov2016-09-27 16:41:13 +0100
committerUbitUmarov2016-09-27 16:41:13 +0100
commit3e47df735b86bc17dde156bff38fda38319f7297 (patch)
treedb4396b9abc93dfac5e014d099c9345de62f2d67 /OpenSim/Region/Framework/Scenes
parentload oar; activate area cliping if bounding-origin option is given. as help says (diff)
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exclude invalid collision sound (used as collision type flag) from assets UUIDGather
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index d8928ee..37b91d3 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -178,8 +178,10 @@ namespace OpenSim.Region.Framework.Scenes
178 if (part.Shape.ProjectionTextureUUID != UUID.Zero) 178 if (part.Shape.ProjectionTextureUUID != UUID.Zero)
179 GatheredUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture; 179 GatheredUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture;
180 180
181 if (part.CollisionSound != UUID.Zero) 181 UUID collisionSound = part.CollisionSound;
182 GatheredUuids[part.CollisionSound] = (sbyte)AssetType.Sound; 182 if ( collisionSound != UUID.Zero &&
183 collisionSound != part.invalidCollisionSoundUUID)
184 GatheredUuids[collisionSound] = (sbyte)AssetType.Sound;
183 185
184 if (part.ParticleSystem.Length > 0) 186 if (part.ParticleSystem.Length > 0)
185 { 187 {