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* go back bypassing sog updates control (test)UbitUmarov2013-01-111-12/+12
* update the last information sent in terse updates where they are sent to allUbitUmarov2013-01-111-10/+19
* remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov2013-01-111-16/+3
* same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov2013-01-111-10/+18
* keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov2013-01-111-2/+6
* Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
* Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
* Fix sequence id fr default animMelanie2013-01-081-1/+1
* Prevent empty Anim PacksMelanie2013-01-081-0/+12
* Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-081-0/+2
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| * also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| * Revert "Remove sending AvatarData because this also happens on login, where i...Melanie2013-01-081-1/+9
| * Merge branch 'ubitwork' into avinationMelanie2013-01-081-45/+61
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| * | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
* | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
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* | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
* | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
* | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-49/+59
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* in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
* check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+17
* make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
* cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
* *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+4
* Merge branch 'ubitwork' into avinationMelanie2012-12-221-47/+46
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-3/+3
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| * \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-4/+6
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| * | | some clean up/fixUbitUmarov2012-12-171-47/+46
* | | | * Partial Commit for Avatar Appearance to include the functionality of Cached...teravus2012-12-211-10/+17
* | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus2012-12-191-0/+20
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* | | Fix locking for goodMelanie2012-12-181-3/+3
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* | Merge branch 'ubitwork' into avinationMelanie2012-12-171-174/+48
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| * * TEST * unscripted sitUbitUmarov2012-12-171-174/+48
* | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-12-171-3/+3
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| * | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus2012-12-151-4/+4
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* | Fix locking objectsMelanie2012-12-161-1/+3
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* right fix this time ??UbitUmarov2012-12-131-1/+1
* fix the 'fix'UbitUmarov2012-12-131-2/+2
* fix coment out code not in useUbitUmarov2012-12-131-2/+2
* FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-131-4/+36
* add some default size setting and checksUbitUmarov2012-12-071-1/+2
* revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-2/+2
* create a new ode character also with the new informationUbitUmarov2012-12-071-0/+6
* *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+6
* avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-4/+11
* *TEST* diferent avatar colliderUbitUmarov2012-12-031-2/+13
* Merge branch 'master' into careminsterMelanie2012-11-233-19/+81
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| * Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-232-31/+25
| * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8