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authorUbitUmarov2012-12-07 21:26:58 +0000
committerUbitUmarov2012-12-07 21:26:58 +0000
commit93bede4e6aa0838e14f39f5e641b028267d2683c (patch)
tree2b19bb7e14edb0529ad0a038db819690b1397a25 /OpenSim/Region/Framework/Scenes
parent create a new ode character also with the new information (diff)
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revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7602d6b..9dfccca 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3443,8 +3443,8 @@ namespace OpenSim.Region.Framework.Scenes
3443 Name, Scene.RegionInfo.RegionName); 3443 Name, Scene.RegionInfo.RegionName);
3444 } 3444 }
3445 3445
3446 if (Appearance.AvatarHeight == 0) 3446// if (Appearance.AvatarHeight == 0)
3447 Appearance.SetHeight(); 3447// Appearance.SetHeight();
3448 3448
3449 PhysicsScene scene = m_scene.PhysicsScene; 3449 PhysicsScene scene = m_scene.PhysicsScene;
3450 3450