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author | UbitUmarov | 2012-12-07 21:26:58 +0000 |
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committer | UbitUmarov | 2012-12-07 21:26:58 +0000 |
commit | 93bede4e6aa0838e14f39f5e641b028267d2683c (patch) | |
tree | 2b19bb7e14edb0529ad0a038db819690b1397a25 /OpenSim/Region/Framework/Scenes | |
parent | create a new ode character also with the new information (diff) | |
download | opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.zip opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.tar.gz opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.tar.bz2 opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.tar.xz |
revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7602d6b..9dfccca 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3443,8 +3443,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3443 | Name, Scene.RegionInfo.RegionName); | 3443 | Name, Scene.RegionInfo.RegionName); |
3444 | } | 3444 | } |
3445 | 3445 | ||
3446 | if (Appearance.AvatarHeight == 0) | 3446 | // if (Appearance.AvatarHeight == 0) |
3447 | Appearance.SetHeight(); | 3447 | // Appearance.SetHeight(); |
3448 | 3448 | ||
3449 | PhysicsScene scene = m_scene.PhysicsScene; | 3449 | PhysicsScene scene = m_scene.PhysicsScene; |
3450 | 3450 | ||