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* remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-131-12/+19
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-121-43/+49
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| * \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-111-53/+48
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| * | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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* | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| | | | | | | | | | | | | | | | childSeeds
* | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
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* | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| |_|/ |/| | | | | | | | validate appearence just before sending animation
* | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | | | | | | | | | check
* | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
| |/ |/| | | | | \addons\Groups\... model
* | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | | | | | completmovement and not only that specific one
* | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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* | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
| | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* buggUbitUmarov2014-08-071-1/+1
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
| | | | only, reduced number of accesses to it. TESTING
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-051-1/+1
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-051-1/+3
| | | | name can change for inventory purposes only.
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
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* dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
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* diference fixUbitUmarov2014-08-041-1/+4
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* check...UbitUmarov2014-08-042-589/+581
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* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-043-592/+591
| | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-043-591/+592
| | | | change on significante AgentUpdate check.
* missing child login parcel overlayUbitUmarov2014-08-041-0/+8
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* some mess cleanupUbitUmarov2014-08-031-40/+35
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* mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
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* replace debug msgs by othersUbitUmarov2014-08-032-9/+9
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* several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
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* debug...UbitUmarov2014-08-031-25/+110
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* ....UbitUmarov2014-08-031-3/+4
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* test...UbitUmarov2014-08-031-2/+74
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* test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
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* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
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* testing...UbitUmarov2014-08-021-20/+67
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* testingUbitUmarov2014-08-021-2/+16
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* god also read local chatUbitUmarov2014-08-021-1/+1
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* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
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* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
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* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
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* add some filters for NPCsUbitUmarov2014-08-021-16/+45
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* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
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* initial state changeUbitUmarov2014-08-021-2/+2
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* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
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* remove a few moreUbitUmarov2014-08-021-6/+1
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* remove some ischild testsUbitUmarov2014-08-021-5/+5
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* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
| | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )