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* reinforce gc.collect on region load to also do pending finalizersUbitUmarov2016-12-291-6/+5
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* adjust camera collision detection checks for new FSUbitUmarov2016-12-281-1/+1
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* Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker2016-12-201-1/+0
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* leave stupid broken permissions aloneUbitUmarov2016-12-181-4/+2
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* leave stupid broken permissions aloneUbitUmarov2016-12-182-8/+2
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* just give up on Export flag, seems just broken no matter water with current ↵UbitUmarov2016-12-182-2/+8
| | | | FS and singu 1.8.7
* allow a creator that is also onwer to change export flag. Add missing ↵UbitUmarov2016-12-171-2/+4
| | | | setting to ini files
* Make it more unlikely that a script teleport will be caught by default ↵AliciaRaven2016-12-101-1/+1
| | | | region landing point.
* do not try xbakes on HGUbitUmarov2016-12-101-5/+6
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* set HasGridUserTried on usercache of NPCsUbitUmarov2016-12-071-1/+1
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* remove SOG.FromPartID from main code and flag it obsoleteUbitUmarov2016-12-042-3/+7
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* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-045-1/+27
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 7656, partialy apply patch, changing the start scripts for nowUbitUmarov2016-11-261-0/+1
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* add llGetMaxScaleFactor and llGetMinScaleFactorUbitUmarov2016-11-251-0/+77
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* change llScaleByFactor (sorry Mandarinka).UbitUmarov2016-11-251-0/+97
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* Include new Region.ini option for DefaultLandingPoint for teleports with no ↵AliciaRaven2016-11-221-0/+4
| | | | | | coords specified. This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-223-7/+7
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* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
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* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-2/+22
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-11/+27
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
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* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-101-39/+3
| | | | physics via caps. This is need to reduce useless redudance
* fix some invalid string.format argumentsUbitUmarov2016-11-092-2/+2
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* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
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* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-022-56/+43
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
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* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-16/+33
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* minor cleanupUbitUmarov2016-10-021-4/+5
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* change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov2016-10-021-35/+30
| | | | SimpleAngularDistance
* exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov2016-09-271-2/+4
| | | | UUIDGather
* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
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* remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov2016-09-241-1/+2
| | | | child.AbsolutePosition
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
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* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-172-10/+49
| | | | using its code). Only did minor testing in MySQL
* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
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* change spinobject math, and a few minor thingsUbitUmarov2016-09-163-37/+14
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* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov2016-09-163-44/+64
| | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles)
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-163-63/+54
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* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
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* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-284-7/+26
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-284-4/+38
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-271-4/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
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