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* reinforce gc.collect on region load to also do pending finalizersUbitUmarov2016-12-291-6/+5
* adjust camera collision detection checks for new FSUbitUmarov2016-12-281-1/+1
* Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker2016-12-201-1/+0
* leave stupid broken permissions aloneUbitUmarov2016-12-181-4/+2
* leave stupid broken permissions aloneUbitUmarov2016-12-182-8/+2
* just give up on Export flag, seems just broken no matter water with current F...UbitUmarov2016-12-182-2/+8
* allow a creator that is also onwer to change export flag. Add missing setting...UbitUmarov2016-12-171-2/+4
* Make it more unlikely that a script teleport will be caught by default region...AliciaRaven2016-12-101-1/+1
* do not try xbakes on HGUbitUmarov2016-12-101-5/+6
* set HasGridUserTried on usercache of NPCsUbitUmarov2016-12-071-1/+1
* remove SOG.FromPartID from main code and flag it obsoleteUbitUmarov2016-12-042-3/+7
* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-045-1/+27
* mantis 7656, partialy apply patch, changing the start scripts for nowUbitUmarov2016-11-261-0/+1
* add llGetMaxScaleFactor and llGetMinScaleFactorUbitUmarov2016-11-251-0/+77
* change llScaleByFactor (sorry Mandarinka).UbitUmarov2016-11-251-0/+97
* Include new Region.ini option for DefaultLandingPoint for teleports with no c...AliciaRaven2016-11-221-0/+4
* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-223-7/+7
* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-2/+22
* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-11/+27
* change camera collision check rulesUbitUmarov2016-11-141-23/+34
* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
* on Select use again the priority queues to send ObjectProperties, including p...UbitUmarov2016-11-101-39/+3
* fix some invalid string.format argumentsUbitUmarov2016-11-092-2/+2
* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need t...UbitUmarov2016-11-071-1/+29
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-022-56/+43
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
* dont let ignored AgentUpdates change their throttles. Apply respective moveme...UbitUmarov2016-10-051-16/+33
* minor cleanupUbitUmarov2016-10-021-4/+5
* change avatar and attachments priority (downgraded) in priritizer option Sim...UbitUmarov2016-10-021-35/+30
* exclude invalid collision sound (used as collision type flag) from assets UU...UbitUmarov2016-09-271-2/+4
* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
* remove a redundant and potencially dangerous child.AbsolutePosition = child.A...UbitUmarov2016-09-241-1/+2
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-172-10/+49
* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
* change spinobject math, and a few minor thingsUbitUmarov2016-09-163-37/+14
* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han...UbitUmarov2016-09-163-44/+64
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-163-63/+54
* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-284-7/+26
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-284-4/+38
* reduce math on use of camerarotation (need to add a lock there). Fix a bug o...UbitUmarov2016-08-271-8/+14
* remove excess dataUbitUmarov2016-08-271-4/+1
* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19