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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
change SOP updates throttles again. Small values of omega on llSetTargetOmega...
UbitUmarov
2017-08-19
2
-58
/
+74
*
jenkins tests still don't set scene.IsRunning
UbitUmarov
2017-08-13
1
-2
/
+2
*
change locking on sop updates
UbitUmarov
2017-08-13
2
-169
/
+186
*
shape convex should not trigger complex cost (LI) alone
UbitUmarov
2017-07-21
1
-1
/
+1
*
fix object updates throttle for scripts doing motion by direct change of posi...
UbitUmarov
2017-07-18
1
-14
/
+17
*
KFM: changes on update method implies other changes. Still not that good. Not...
UbitUmarov
2017-07-17
1
-13
/
+25
*
fix placement of xml ReadEndElement()
UbitUmarov
2017-07-16
1
-2
/
+1
*
test scenes do not set IsRunning
UbitUmarov
2017-07-16
1
-3
/
+0
*
store kfm on inventory. this may still be a bit confusing on rez
UbitUmarov
2017-07-16
4
-6
/
+34
*
don't start moving KFM things on region start that where stopped on last shut...
UbitUmarov
2017-07-16
1
-2
/
+2
*
trigger moving_end also KFM stop and pause
UbitUmarov
2017-07-16
1
-0
/
+2
*
make KFM use scheduled terse updates. This may increase some rubber band, but...
UbitUmarov
2017-07-16
1
-12
/
+14
*
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...
UbitUmarov
2017-07-13
1
-28
/
+76
*
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User...
UbitUmarov
2017-07-13
3
-49
/
+49
*
fix wrong test
UbitUmarov
2017-07-13
1
-1
/
+1
*
add more missing en-us culture on scene serializer writes
UbitUmarov
2017-07-13
2
-31
/
+32
*
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ...
UbitUmarov
2017-07-12
3
-76
/
+59
*
a few more changes on entities updates
UbitUmarov
2017-07-10
2
-43
/
+36
*
on entities updates throttles vectors needed to be compared as vectors, not j...
UbitUmarov
2017-07-10
2
-32
/
+116
*
fix the name of a funtion on last commit
UbitUmarov
2017-07-10
2
-3
/
+3
*
throttle collision sounds on a SOG.
UbitUmarov
2017-07-09
2
-7
/
+47
*
BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
UbitUmarov
2017-06-28
1
-3
/
+4
*
some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...
UbitUmarov
2017-06-26
1
-14
/
+30
*
change Backup calls overlap control code
UbitUmarov
2017-06-25
1
-27
/
+46
*
a few more changes to iar/oar assets save error/warning to show problems kno...
UbitUmarov
2017-06-24
1
-8
/
+44
*
code actually has no ideia if a id is a asset or not and does try to handle ...
UbitUmarov
2017-06-23
1
-2
/
+2
*
coment out missing or damage assets messages in uuidgather that are not very...
UbitUmarov
2017-06-23
1
-10
/
+15
*
several changes to iar/oar assets error reports
UbitUmarov
2017-06-23
1
-6
/
+7
*
change uuidgather a bit more
UbitUmarov
2017-06-22
1
-16
/
+32
*
split some asset uuids gather i stages with dif possible errors, and dont le...
UbitUmarov
2017-06-22
1
-32
/
+45
*
avoid some broken object assets present in osgrid inventories due to past pr...
UbitUmarov
2017-06-21
1
-0
/
+9
*
some cleanup
UbitUmarov
2017-06-13
4
-36
/
+16
*
improve english on few messages (thx)
UbitUmarov
2017-06-12
2
-3
/
+3
*
try to mk jenkins happy
UbitUmarov
2017-06-12
1
-1
/
+1
*
stop doing UpdateMovementAnimations on avatar collisions, that may cause inco...
UbitUmarov
2017-06-12
1
-2
/
+2
*
fix a error message
UbitUmarov
2017-06-11
1
-2
/
+5
*
add a adicional in transit flag to signal HG tps, and use it to ignore userna...
UbitUmarov
2017-06-09
2
-0
/
+6
*
make SendCoarseLocations async, since it is http. Make some actions use thre...
UbitUmarov
2017-06-09
1
-12
/
+19
*
still losing time with of halcyon incompatibile oars... cathch exceptions of ...
UbitUmarov
2017-06-09
1
-8
/
+6
*
Another attempt at parsing MOAP <Media> elements in OAR files.
Robert Adams
2017-06-08
1
-1
/
+22
*
bug fix plus some cleanup
UbitUmarov
2017-06-09
1
-56
/
+65
*
revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for test
UbitUmarov
2017-06-08
1
-2
/
+1
*
so no real need for Maintenance thread.. so removed
UbitUmarov
2017-06-07
1
-77
/
+1
*
course locations is a also heartbeat job (for now sync)
UbitUmarov
2017-06-07
1
-30
/
+13
*
remove some more dead scene options
UbitUmarov
2017-06-07
1
-39
/
+1
*
remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ...
UbitUmarov
2017-06-07
1
-29
/
+5
*
set optional group position and rotation before attach to scene
UbitUmarov
2017-06-06
2
-19
/
+6
*
bug fix: handle current region on GetChildAgentsToClose
UbitUmarov
2017-06-06
1
-4
/
+19
*
Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ...
Robert Adams
2017-06-04
1
-1
/
+2
*
remove redundant UpdateMovementAnimations();
UbitUmarov
2017-06-03
1
-2
/
+2
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