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* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-223-7/+7
* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-2/+22
* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-11/+27
* change camera collision check rulesUbitUmarov2016-11-141-23/+34
* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
* on Select use again the priority queues to send ObjectProperties, including p...UbitUmarov2016-11-101-39/+3
* fix some invalid string.format argumentsUbitUmarov2016-11-092-2/+2
* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need t...UbitUmarov2016-11-071-1/+29
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-022-56/+43
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
* dont let ignored AgentUpdates change their throttles. Apply respective moveme...UbitUmarov2016-10-051-16/+33
* minor cleanupUbitUmarov2016-10-021-4/+5
* change avatar and attachments priority (downgraded) in priritizer option Sim...UbitUmarov2016-10-021-35/+30
* exclude invalid collision sound (used as collision type flag) from assets UU...UbitUmarov2016-09-271-2/+4
* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
* remove a redundant and potencially dangerous child.AbsolutePosition = child.A...UbitUmarov2016-09-241-1/+2
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-172-10/+49
* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
* change spinobject math, and a few minor thingsUbitUmarov2016-09-163-37/+14
* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han...UbitUmarov2016-09-163-44/+64
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-163-63/+54
* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-284-7/+26
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-284-4/+38
* reduce math on use of camerarotation (need to add a lock there). Fix a bug o...UbitUmarov2016-08-271-8/+14
* remove excess dataUbitUmarov2016-08-271-4/+1
* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
* send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-251-11/+3
* first step changing Object Select codeUbitUmarov2016-08-251-18/+33
* fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov2016-08-251-24/+1
* respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov2016-08-241-0/+1
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
* coment some debug messagesUbitUmarov2016-08-231-1/+1
* locking issueUbitUmarov2016-08-221-4/+5
* locking issueUbitUmarov2016-08-221-18/+18
* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov2016-08-213-7/+19
* fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...UbitUmarov2016-08-201-21/+46
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
* on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov2016-08-192-8/+3
* remove some dead codeUbitUmarov2016-08-171-240/+2
* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1