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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
*
Renamed the namespaces too
Diva Canto
2015-08-30
1
-1
/
+1
*
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better lo...
Oren Hurvitz
2015-08-11
2
-57
/
+58
*
Mantis #7657 and #7514. This should alleviate the problem of bad object asset...
Diva Canto
2015-08-01
1
-3
/
+4
*
Added GetDisplayNames capability. For now, we don't actually use display name...
Diva Canto
2015-01-09
1
-0
/
+1
*
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
2014-08-29
1
-149
/
+150
*
On code section that rezzes single objects and attachments, reduce CPU use by...
Justin Clark-Casey (justincc)
2014-08-28
1
-33
/
+34
*
When saving an OAR in "Publish" mode, also discard Group information
Oren Hurvitz
2014-05-26
1
-3
/
+10
*
Better skipping of "SculptData" when parsing XML
Oren Hurvitz
2014-03-28
1
-7
/
+1
*
Removed "SculptData" from the serialized XML format of prims
Oren Hurvitz
2014-03-28
1
-11
/
+3
*
Fixed parsing of coalesced objects if the XML starts with an XML Declaration ...
Oren Hurvitz
2014-03-24
1
-44
/
+45
*
Refactored Load IAR: created a generic mechanism to modify the SOG's as they ...
Oren Hurvitz
2014-03-24
1
-0
/
+67
*
Refactored: ExternalRepresentationUtils should be the only place where the "C...
Oren Hurvitz
2014-03-24
1
-2
/
+2
*
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2013-11-15
1
-2
/
+2
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
1
-0
/
+14
*
Make the concept of namespaces explicit in dynamic attributes
Justin Clark-Casey (justincc)
2013-06-27
1
-1
/
+1
*
Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
2013-06-06
1
-0
/
+16
*
If a component of a coalesced object fails to deserialization, do not add a n...
Justin Clark-Casey (justincc)
2013-02-08
1
-4
/
+18
*
Rename "Bounciness" to "Restitution"
Melanie
2013-02-07
1
-3
/
+3
*
Partial port of Avination's support for the new physics parameters.
Melanie
2013-02-06
1
-0
/
+43
*
Added DynAttrs to the serialized XML format of prims. When copying prims, use...
Oren Hurvitz
2013-01-25
1
-0
/
+14
*
Change attachment handling to remove object from the scene first as per
Melanie
2012-07-23
1
-0
/
+18
*
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
2012-05-23
1
-2
/
+18
*
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format...
Justin Clark-Casey (justincc)
2012-05-16
2
-113
/
+4
*
Port Avination's collision fixes to core.
Melanie
2012-05-15
1
-0
/
+7
*
If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...
Justin Clark-Casey (justincc)
2012-02-16
1
-12
/
+22
*
On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
2012-02-13
1
-5
/
+9
*
Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...
Justin Clark-Casey (justincc)
2012-02-03
1
-74
/
+29
*
Improve reliability of script state saving by covering various saving
Melanie
2012-02-02
1
-4
/
+1
*
Add experimental --publish option to "save oar" so that OARs reloaded to the ...
Justin Clark-Casey (justincc)
2012-01-28
1
-5
/
+15
*
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
1
-4
/
+4
*
If deserializing a scene object fails during IAR load then ignore the object ...
Justin Clark-Casey (justincc)
2012-01-11
1
-1
/
+1
*
Access to these static methods to serialize objects are useful outside of ser...
Dan Lake
2012-01-03
1
-4
/
+4
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-7
/
+0
*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
1
-13
/
+3
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
1
-9
/
+22
*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
1
-3
/
+1
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
1
-0
/
+2
*
When serializing objects, stop accidentally using the green text colour value...
Justin Clark-Casey (justincc)
2011-06-10
1
-1
/
+1
*
Make sure culture is en-US when saving archive related xml.
Justin Clark-Casey (justincc)
2011-05-27
1
-1
/
+0
*
If parsing fails in the primitive base shape (which prints out a debug log me...
Justin Clark-Casey (justincc)
2011-05-27
1
-4
/
+25
*
Add PayPrice to serialization format Xml2
Melanie
2011-05-25
1
-1
/
+36
*
Alter uuid gather so that it properly analyzes coalesced objects.
Justin Clark-Casey (justincc)
2011-04-21
1
-18
/
+29
*
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
2011-04-15
1
-6
/
+41
*
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
1
-15
/
+12
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
2
-3
/
+137
*
Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
2011-04-12
1
-1
/
+1
*
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
Diva Canto
2011-01-08
1
-0
/
+12
*
remove mono compiler warning: if (sop.Color != null) always returns true as s...
Justin Clark-Casey (justincc)
2010-12-17
1
-9
/
+7
*
Preservation of creator information now also working in IARs. Cleaned up usag...
Diva Canto
2010-11-29
1
-31
/
+11
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