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author | Justin Clark-Casey (justincc) | 2014-08-28 18:15:33 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-08-28 18:15:33 +0100 |
commit | f132f642b23d9d0c336354a0bc4bb95c41023c34 (patch) | |
tree | a57e83357909161af8e5b735ec93916bff9765c4 /OpenSim/Region/Framework/Scenes/Serialization | |
parent | Don't allow update timer to invoke another scene update if the previous is st... (diff) | |
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On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 67 |
1 files changed, 34 insertions, 33 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e68f954..8f99dc6 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -59,57 +59,58 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
59 | /// <returns>The scene object deserialized. Null on failure.</returns> | 59 | /// <returns>The scene object deserialized. Null on failure.</returns> |
60 | public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) | 60 | public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) |
61 | { | 61 | { |
62 | using (XmlTextReader reader = new XmlTextReader(xmlData, XmlNodeType.Element, null)) | ||
63 | return FromOriginalXmlFormat(reader); | ||
64 | } | ||
65 | |||
66 | /// <summary> | ||
67 | /// Deserialize a scene object from the original xml format | ||
68 | /// </summary> | ||
69 | /// <param name="xmlData"></param> | ||
70 | /// <returns>The scene object deserialized. Null on failure.</returns> | ||
71 | public static SceneObjectGroup FromOriginalXmlFormat(XmlTextReader reader) | ||
72 | { | ||
62 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); | 73 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); |
63 | //int time = System.Environment.TickCount; | 74 | //int time = System.Environment.TickCount; |
64 | 75 | ||
76 | SceneObjectGroup sceneObject = null; | ||
77 | |||
65 | try | 78 | try |
66 | { | 79 | { |
67 | StringReader sr; | ||
68 | XmlTextReader reader; | ||
69 | XmlNodeList parts; | ||
70 | XmlDocument doc; | ||
71 | int linkNum; | 80 | int linkNum; |
72 | 81 | ||
73 | doc = new XmlDocument(); | 82 | reader.ReadToFollowing("RootPart"); |
74 | doc.LoadXml(xmlData); | 83 | reader.ReadToFollowing("SceneObjectPart"); |
75 | parts = doc.GetElementsByTagName("RootPart"); | 84 | sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); |
85 | reader.ReadToFollowing("OtherParts"); | ||
76 | 86 | ||
77 | if (parts.Count == 0) | 87 | if (reader.ReadToDescendant("Part")) |
78 | throw new Exception("Invalid Xml format - no root part"); | ||
79 | |||
80 | sr = new StringReader(parts[0].InnerXml); | ||
81 | reader = new XmlTextReader(sr); | ||
82 | SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); | ||
83 | reader.Close(); | ||
84 | sr.Close(); | ||
85 | |||
86 | parts = doc.GetElementsByTagName("Part"); | ||
87 | |||
88 | for (int i = 0; i < parts.Count; i++) | ||
89 | { | 88 | { |
90 | sr = new StringReader(parts[i].InnerXml); | 89 | do |
91 | reader = new XmlTextReader(sr); | 90 | { |
92 | SceneObjectPart part = SceneObjectPart.FromXml(reader); | 91 | if (reader.ReadToDescendant("SceneObjectPart")) |
93 | linkNum = part.LinkNum; | 92 | { |
94 | sceneObject.AddPart(part); | 93 | SceneObjectPart part = SceneObjectPart.FromXml(reader); |
95 | part.LinkNum = linkNum; | 94 | linkNum = part.LinkNum; |
96 | part.TrimPermissions(); | 95 | sceneObject.AddPart(part); |
97 | reader.Close(); | 96 | part.LinkNum = linkNum; |
98 | sr.Close(); | 97 | part.TrimPermissions(); |
98 | } | ||
99 | } | ||
100 | while (reader.ReadToNextSibling("Part")); | ||
99 | } | 101 | } |
100 | 102 | ||
101 | // Script state may, or may not, exist. Not having any, is NOT | 103 | // Script state may, or may not, exist. Not having any, is NOT |
102 | // ever a problem. | 104 | // ever a problem. |
103 | sceneObject.LoadScriptState(doc); | 105 | sceneObject.LoadScriptState(reader); |
104 | |||
105 | return sceneObject; | ||
106 | } | 106 | } |
107 | catch (Exception e) | 107 | catch (Exception e) |
108 | { | 108 | { |
109 | m_log.ErrorFormat( | 109 | m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed. Exception {0}", e); |
110 | "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); | ||
111 | return null; | 110 | return null; |
112 | } | 111 | } |
112 | |||
113 | return sceneObject; | ||
113 | } | 114 | } |
114 | 115 | ||
115 | /// <summary> | 116 | /// <summary> |