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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'avination' into careminsterMelanie2013-01-101-58/+70
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| * Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-081-0/+2
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| | * also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| | * Revert "Remove sending AvatarData because this also happens on login, where i...Melanie2013-01-081-1/+9
| | * Merge branch 'ubitwork' into avinationMelanie2013-01-081-45/+61
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| | * | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| * | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-081-2/+5
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| * | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
| * | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
| * | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-49/+59
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| * in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
* | Merge branch 'avination' into careminsterMelanie2013-01-061-51/+111
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| * check land permitions on sit target for unscripted sitsUbitUmarov2013-01-031-0/+17
| * make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
| * cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
| * *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-021-2/+4
| * Merge branch 'ubitwork' into avinationMelanie2012-12-221-47/+46
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| | * some clean up/fixUbitUmarov2012-12-171-47/+46
| * | * Partial Commit for Avatar Appearance to include the functionality of Cached...teravus2012-12-211-10/+17
| * | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus2012-12-191-0/+20
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* | Merge branch 'master' into careminsterMelanie2012-12-301-2/+2
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| * | ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* | | Merge branch 'master' into careminsterMelanie2012-12-281-3/+8
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| * | Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* | | Merge branch 'avination' into careminsterMelanie2012-12-181-183/+120
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| * | * TEST * unscripted sitUbitUmarov2012-12-171-174/+48
| * | right fix this time ??UbitUmarov2012-12-131-1/+1
| * | fix the 'fix'UbitUmarov2012-12-131-2/+2
| * | fix coment out code not in useUbitUmarov2012-12-131-2/+2
| * | FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-131-4/+36
| * | add some default size setting and checksUbitUmarov2012-12-071-1/+2
| * | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-2/+2
| * | create a new ode character also with the new informationUbitUmarov2012-12-071-0/+6
| * | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+6
| * | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-4/+11
| * | *TEST* diferent avatar colliderUbitUmarov2012-12-031-2/+13
* | | Merge branch 'master' into careminsterMelanie2012-12-161-30/+6
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| * Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* | Merge branch 'master' into careminsterMelanie2012-11-201-3/+20
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| * Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)2012-11-201-8/+7
| * Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
* | Merge branch 'avination' into careminsterMelanie2012-11-171-0/+5
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| * | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2012-11-041-0/+5
* | | Merge branch 'master' into careminsterMelanie2012-11-031-3/+3
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| * | Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* | | Merge branch 'master' into careminsterMelanie2012-11-011-1/+1
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| * | Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-10-311-1/+4
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| * | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+6