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My fork of OpenSim for IG and DG, called SledjChisl.
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ScenePresence.cs
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Diva Canto
2013-05-20
1
-0
/
+2
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/
*
Second take at HGTP-mesh bug: delay sending the initial data only for agents ...
Diva Canto
2013-05-14
1
-0
/
+1
*
Revert "HGTP-mesh bug: the mesh download requests were going to the departing...
Diva Canto
2013-05-14
1
-3
/
+0
*
HGTP-mesh bug: the mesh download requests were going to the departing sims fo...
Diva Canto
2013-05-14
1
-0
/
+3
*
Check viewer 2/3 attachment calls against avatar appearance attachment data r...
Justin Clark-Casey (justincc)
2013-03-29
1
-5
/
+2
*
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
2013-03-29
1
-0
/
+22
*
Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...
Justin Clark-Casey (justincc)
2013-03-29
1
-18
/
+0
*
If the viewer has already rezzed any attachments itself, then ignore the simu...
Justin Clark-Casey (justincc)
2013-03-28
1
-7
/
+5
*
Fix regression tests by making a new NPC always trigger simulator side attach...
Justin Clark-Casey (justincc)
2013-03-28
1
-2
/
+2
*
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...
Justin Clark-Casey (justincc)
2013-03-28
1
-10
/
+31
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Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...
Justin Clark-Casey (justincc)
2013-03-23
1
-0
/
+7
*
Add "show borders" command to show the borders of a region.
Justin Clark-Casey (justincc)
2013-03-23
1
-3
/
+11
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Force a viewer object update for attachments at the end of the final Scene.Co...
Justin Clark-Casey (justincc)
2013-03-20
1
-0
/
+9
*
Make llGetObjectDetails() return the correct world rotation for a sitting avatar
Justin Clark-Casey (justincc)
2013-03-14
1
-5
/
+35
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Add regression test for presence crossing between regions on the same simulator.
Justin Clark-Casey (justincc)
2013-03-06
1
-18
/
+19
*
minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set...
Justin Clark-Casey (justincc)
2013-02-22
1
-0
/
+6
*
* Fix walking to <NaN, NaN, NaN> via autopilot.
teravus
2013-02-16
1
-1
/
+5
*
Fix code to check for no spawn points. Possibly a merge artefact?
Melanie
2013-02-10
1
-2
/
+4
*
Fix teleport/telehub issue:
BlueWall
2013-02-10
1
-1
/
+10
*
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
2013-02-01
1
-2
/
+3
*
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
2013-01-30
1
-10
/
+50
*
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
2013-01-30
1
-0
/
+81
*
Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
2013-01-19
1
-2
/
+1
*
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
1
-1
/
+1
*
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2013-01-14
1
-0
/
+4
*
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
2012-12-28
1
-0
/
+4
*
Add check to always push terse updates for presences that have new velocities...
Robert Adams
2012-12-27
1
-3
/
+8
*
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
2012-12-13
1
-30
/
+6
*
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
2012-11-20
1
-8
/
+7
*
Fix movetotarget on mega regions.
Iain Oliver
2012-11-20
1
-3
/
+21
*
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
2012-11-02
1
-3
/
+3
*
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-1
/
+1
*
Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
1
-0
/
+6
*
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
2012-10-29
1
-1
/
+2
*
Changed "course" to "coarse" in several places
Oren Hurvitz
2012-10-25
1
-7
/
+7
*
formatting
SignpostMarv
2012-09-04
1
-6
/
+6
*
although the attachmentPoint argument is a uint, zero is not a valid attachme...
SignpostMarv
2012-09-04
1
-1
/
+4
*
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+3
*
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-8
/
+8
*
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
2012-08-17
1
-7
/
+12
*
Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
2012-07-19
1
-16
/
+6
*
If a part has a sit target and an avatar is already sitting, allow another av...
Justin Clark-Casey (justincc)
2012-07-10
1
-7
/
+4
*
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
2012-07-10
1
-5
/
+0
*
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
2012-07-10
1
-2
/
+2
*
refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
2012-07-10
1
-2
/
+2
*
refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...
Justin Clark-Casey (justincc)
2012-07-10
1
-4
/
+2
*
Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
2012-07-10
1
-30
/
+5
*
Remove log line accidentally left in SP.SendSitResponse()
Justin Clark-Casey (justincc)
2012-07-10
1
-1
/
+1
*
Don't allow a prim to be sat upon if its part of an attachment
Justin Clark-Casey (justincc)
2012-07-09
1
-0
/
+9
*
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
2012-07-09
1
-1
/
+17
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