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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* | Add commentDiva Canto2013-05-201-0/+2
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* Second take at HGTP-mesh bug: delay sending the initial data only for agents ...Diva Canto2013-05-141-0/+1
* Revert "HGTP-mesh bug: the mesh download requests were going to the departing...Diva Canto2013-05-141-3/+0
* HGTP-mesh bug: the mesh download requests were going to the departing sims fo...Diva Canto2013-05-141-0/+3
* Check viewer 2/3 attachment calls against avatar appearance attachment data r...Justin Clark-Casey (justincc)2013-03-291-5/+2
* Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)2013-03-291-0/+22
* Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...Justin Clark-Casey (justincc)2013-03-291-18/+0
* If the viewer has already rezzed any attachments itself, then ignore the simu...Justin Clark-Casey (justincc)2013-03-281-7/+5
* Fix regression tests by making a new NPC always trigger simulator side attach...Justin Clark-Casey (justincc)2013-03-281-2/+2
* Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...Justin Clark-Casey (justincc)2013-03-281-10/+31
* Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren...Justin Clark-Casey (justincc)2013-03-231-0/+7
* Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-231-3/+11
* Force a viewer object update for attachments at the end of the final Scene.Co...Justin Clark-Casey (justincc)2013-03-201-0/+9
* Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)2013-03-141-5/+35
* Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)2013-03-061-18/+19
* minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set...Justin Clark-Casey (justincc)2013-02-221-0/+6
* * Fix walking to <NaN, NaN, NaN> via autopilot.teravus2013-02-161-1/+5
* Fix code to check for no spawn points. Possibly a merge artefact?Melanie2013-02-101-2/+4
* Fix teleport/telehub issue:BlueWall2013-02-101-1/+10
* Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus2013-02-011-2/+3
* * This adds a bit more to the previous flying roll effect by adding additiona...teravus2013-01-301-10/+50
* * Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus2013-01-301-0/+81
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-191-2/+1
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-181-1/+1
* move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-141-0/+4
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)2012-11-201-8/+7
* Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
* Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-1/+1
* Store and send the current movement animation state to a new sim on crossingMelanie2012-10-301-0/+6
* Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-291-1/+2
* Changed "course" to "coarse" in several placesOren Hurvitz2012-10-251-7/+7
* formattingSignpostMarv2012-09-041-6/+6
* although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv2012-09-041-1/+4
* Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)2012-08-241-1/+3
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-8/+8
* Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
* Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)2012-07-191-16/+6
* If a part has a sit target and an avatar is already sitting, allow another av...Justin Clark-Casey (justincc)2012-07-101-7/+4
* refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)2012-07-101-5/+0
* Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-101-2/+2
* refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-101-2/+2
* refactor: use sit orientation argument passed in to SP.SendSitResponse() rath...Justin Clark-Casey (justincc)2012-07-101-4/+2
* Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)2012-07-101-30/+5
* Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)2012-07-101-1/+1
* Don't allow a prim to be sat upon if its part of an attachmentJustin Clark-Casey (justincc)2012-07-091-0/+9
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-1/+17