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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
/
ScenePresence.cs
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fix animations if sited in ground also
UbitUmarov
2012-04-24
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Merge branch 'master' into careminster
Melanie
2012-04-25
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Commit the avination Teleport() methods (adaptedto justincc's changes)
Melanie
2012-04-25
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Merge branch 'master' into careminster
Melanie
2012-04-25
1
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refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
Justin Clark-Casey (justincc)
2012-04-25
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Add regression test TestSameRegionTeleport()
Justin Clark-Casey (justincc)
2012-04-25
1
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+6
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-04-23
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fix a bug i added fixing another....
UbitUmarov
2012-04-22
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-04-20
1
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Allow setting a specific target velocity on TeleportWithMomentum
Melanie
2012-04-18
1
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+11
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Merge branch 'master' into careminster
Melanie
2012-04-17
1
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refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateM...
Justin Clark-Casey (justincc)
2012-04-17
1
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-04-17
1
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Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
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Use presence absolute position to request raycast to camera. Used m_pos maybe...
UbitUmarov
2012-04-13
1
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+11
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don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...
UbitUmarov
2012-04-13
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Merge branch 'master' into careminster
Melanie
2012-04-13
1
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Mantis 55025 Implement script time.
Talun
2012-04-12
1
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Merge branch 'master' into careminster
Melanie
2012-04-09
1
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+38
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Mantis5502 implementation of some of the new constants
Talun
2012-04-09
1
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Merge branch 'master' into careminster
Melanie
2012-04-07
1
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For llGetMass(), return the mass of the avatar is the object is attached.
Justin Clark-Casey (justincc)
2012-04-06
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Merge branch 'master' into careminster
Melanie
2012-03-29
1
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HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...
Diva Canto
2012-03-28
1
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Merge branch 'master' into careminster
Melanie
2012-03-28
1
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+18
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More on switching the root folder from under the viewer. More experiments.
Diva Canto
2012-03-27
1
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+18
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Make anims way more snappy. Decouple SP animation handling from physics frame
Melanie
2012-03-23
1
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+29
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Merge branch 'master' into careminster
Melanie
2012-03-22
1
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Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
1
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
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slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
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+1
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reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
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Merge branch 'master' into careminster
Melanie
2012-03-09
1
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+27
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Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
2012-03-09
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+2
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Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2012-03-09
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+13
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refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
2012-03-09
1
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+8
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Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
2012-03-09
1
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+5
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Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
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+29
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-08
1
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+30
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Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
2012-03-08
1
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+30
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Delay the sending of the initial werables update until the inventory and
Melanie
2012-02-25
1
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+1
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Try not to send the avatar updates on login. This may mean loggin in with
Melanie
2012-02-24
1
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+2
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Merge branch 'master' into careminster
Melanie
2012-03-03
1
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+25
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ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
2012-03-02
1
-30
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+30
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In ScenePresence, removed several private variables used to store public para...
Dan Lake
2012-03-01
1
-108
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+44
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Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2012-02-23
1
-5
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+8
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Partially apply the core banlines fix
Melanie
2012-02-23
1
-5
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+8
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Fix preserving the animation state of a crossing seated avatar
Melanie
2012-02-23
1
-2
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+10
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Properly sequence updates of avatars and attachments so that we don't
Melanie
2012-02-23
1
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+3
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